- cross-posted to:
- gaming@beehaw.org
- cross-posted to:
- gaming@beehaw.org
deleted by creator
And the beach DLC has like two unique assets plus variations on those and they don’t look remotely beachy.
Yup, once it has good performance (>40FPS) on my machine (5600X CPU, 6650XT GPU) with working economy and whatnot (as in, the whole reason to prefer it), I’ll probably get it. Until then, I’m happy with C:S and will wait until the sequel is ready.
deleted by creator
Fair. I almost always wait for reviews, and reviews for C:S2 sucked, so I held off. Still holding off…
deleted by creator
Yup. I check back every couple months, and it seems to have gotten better, but still not good enough yet. They say they’ll launch on consoles in May, so hopefully that means more performance patches will be landing.
I’m happy to wait another year or more if needed, but I’m not buying until it has good performance.
This is the best summary I could come up with:
Only time will tell if community energy can help restore some of the momentum that has been dispersed by the fraught launch of Cities: Skylines 2 (C:S2).
The project of relatively small developer Colossal Order arrived in October 2023 with performance issues and a lack of content compared to its predecessor.
“[W]e can’t wait to have the support out there, so we can have the modding community ‘fully unleashed,’” Hallikainen said then.
Most non-incensed commenters and reviewers consider the tools themselves to be an upgrade over the prior game’s editing suite.
We’ll have to see how long it takes assets like Spaghetti Junction, the most popular mod for the original Cities: Skylines, to arrive in C:S2 so that all may experience the municipal engineering regrets of Birmingham, England.
There’s also a Deluxe Relax Station that puts 16 new songs and DJ patter on the soundtrack.
The original article contains 405 words, the summary contains 144 words. Saved 64%. I’m a bot and I’m open source!