This is the best summary I could come up with:
In the biggest news of all, Rivian and Volkswagen announced a $5 billion joint venture that will co-develop core parts of the hardware and software platform to be used in cars from both automakers.
We love that because it aligns so beautifully with our mission: the ability to help accelerate putting highly compelling electric vehicles into the market, which will ultimately drive more demand.
A core objective of how we’ve structured the joint venture is that we don’t lose the velocity and the speed and the decisiveness and lack of bureaucracy that exists within our software function today.
Beyond just simplification of how we manage running over-the-air updates across so many different instances, it also gets us a lot of supply chain leverage in a way that we, Rivian, haven’t had in the past.
In fact, you can imagine the day of the announcement, I had a handful of phone calls from CEOs of big semiconductor suppliers, and they’re like, “Hey, we can work harder on pricing.” So, that was awesome.
So, taking away all those mechanical design studio packaging constraints that we had before, and then solving the biggest challenge, which was network architecture by this being that as a project, it’s just a very different type of relationship.
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This is the best summary I could come up with:
A wealth of promising home-grown titles from the Xbox Games Showcase 2024 back in June gave existing users plenty of reasons to stay subscribed.
Xbox Game Pass has had a really solid July for content, and it’ll get even sweeter if the rumors of Call of Duty Modern Warfare 3 hitting the service soon pan out.
I wrote recently about how games might not be enough to find those elusive “new” users in an article linked below, revolving around the dilemma that the overall number of “core” console players simply isn’t growing.
While speaking to developers at shows over the past year, a lot of the discourse revolves around “black hole” games like Fortnite and Roblox, which vacuum up users and turn them into mono-gamers with no interest in playing anything else.
Xbox Game Pass is an attempt to cut through that trend in the name of supporting and showcasing the variety of art the industry has to offer — meeting new customer cohorts halfway.
The vastness of its Activision-Blizzard purchase seems to have led to a lost couple of years of momentum for Xbox as a brand, with attention focused solely on its variety of court cases.
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