For me it is opening credits sequence in Nier Automata, Shadowlord’s castle in Nier Replicant and AI reveal in MGS2. All these three games are masterclass in storytelling.
For me it is opening credits sequence in Nier Automata, Shadowlord’s castle in Nier Replicant and AI reveal in MGS2. All these three games are masterclass in storytelling.
The ending of SOMA. I sometimes watch it on youtube just to enjoy it again. Note: the ending won’t mean anything to you if you don’t already know the story.
Ahhh I wanted to love it, it’s one of my favourite scifi concepts explored really well, but I wish the big plot points at the end were told in the opposite order. Feel like it would have hit way harder, for me anyway
I kinda bounced off. I was super into the identity stuff that started too be hinted at, fully bought in to the fantasy, but after a point didn’t want to go through another room where all I did was avoid monsters.
Maybe I need to turn down the difficulty and just get through it.
Yeah, definitely more about the tone and narrative for me, so I’d go with that plan and see it through!
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