I feel like I’ve played a good amount of horror titles, and I find I don’t really get scared much anymore.

What are some titles that scared you the most? I would love to hear your recommendations!

  • HER0@beehaw.org
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    6 hours ago

    I am not a fan of horror games all that much, and Half-Life Alyx is not one, but the horror elements are stronger than previous titles and I still haven’t finished the game because of that. The game is incredible, but I just can’t get past the scary parts.

    • Cuttlersan@beehaw.org
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      8 hours ago

      “Hey there, Jeff” (0.0) that bit had me stuck for a month until I decided to push through it!

  • CharlesReed@fedia.io
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    20 hours ago

    The first Layers of Fear was pretty spooky, very PT inspired. The second one was decent too, but not as scary.

    Outlast is the standard I hold walking sim horror games to. I can speedrun through it now since I’ve played it so much, but the first few times were terrifying.

    Some people have mentioned Amnesia, so I’ll throw in the recent iteration with Amnesia: The Bunker. It’s like Alien: Isolation in a WW1 setting.

    Speaking of which, Alien: Isolation is probably no. 1 for me. Between the alien, the androids, and even other people, that game is very stress inducing.

    • Megaman_EXE@beehaw.orgOP
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      19 hours ago

      I really liked Outlast when it first released. Outlast 2 was pretty good as well. I think the tricky part is if you die or mess up too many times in horror games, the fear gets dulled.

      I don’t recall layers of fear creeping me out much, but I haven’t tried the second yet. Definitely worth a shot

      I find Amnesia titles don’t do it for me anymore. I think maybe I played too much and got too familiar with how the AI works. I’ve peeled back the curtain, so to speak and ruined them for myself, aha.

      I really liked alien isolation when it first came out. I thought it was a very cool take on horror. The AI seemed super impressive

      • CharlesReed@fedia.io
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        17 hours ago

        If it’s any consolation, Amnesia: The Bunker has a different AI than the previous iterations. I mentioned it’s like Alien: Isolation, and the monster works very similarly, like reacting to how much noise you make and stalking which parts of the bunker you’re in. Most items with every run are also randomized, so you can’t memorize where to pick up supplies. (You can also customize the difficulty, which I thought was really cool.) But if you’ve already tried it, then my point is moot lol.

        • Megaman_EXE@beehaw.orgOP
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          16 hours ago

          Yeah, I thought it was pretty okay! I ended up getting about halfway through, I think? I got caught by the monster a couple of times when he randomly decided to pop up, and I somewhat shifted from “this is spooky” to “I’m just avoiding this road block”

          It’s super tricky because I don’t know how to keep myself immersed in the experience for a lot of these titles.

          I did enjoy the fact that they tried something new with the bunker. I thought it was probably the closest I got to being scared since the Dark Descent, so I think that says something for sure.

          I think I’ve been exposed to too much horror, which might have dulled the experience somewhat. I really enjoy hearing about what/why people enjoyed horror games, so I don’t think your point was moot! I think horror is a very unique genre that pushes game design to its extremes in a lot of ways.

  • Storksforlegs@beehaw.org
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    23 hours ago

    cliched yes, but I will always remember how scared as hell I was playing Silent Hill for the first time in high school, when you go down that dutch angle alleyway and the evil toddlers stab you to death…

    i couldnt play any more for a few days haha, it was a pretty stand out memory for scary game stuff. Its hard to state how unexpected it was at the time, I hadnt played any early horror games, and I dont know how many similar experiences there were at the time (year 2000ish) so it really was brutal and surprising

    • Megaman_EXE@beehaw.orgOP
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      19 hours ago

      I’ve yet to play the first 3 silent hills. I feel like they’re the elephant in the room for me lol

  • tal@lemmy.today
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    22 hours ago

    I don’t much like scary games myself, but here’s someone asking /r/HorrorGaming what their scariest games are:

    https://old.reddit.com/r/HorrorGaming/comments/1303c5t/in_your_opinion_what_are_the_scariest_games_of/

    EDIT: And yet somehow, despite not liking scary games, I’ve wound up owning some of these, like Darkwood, the Amnesia games, Clive Barker’s Undying – which I wouldn’t call that scary – Doom 3, Lone Survivor, Outlast, and Subnautica.

    I’ve also played Clock Tower, which was on there.

    • Megaman_EXE@beehaw.orgOP
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      20 hours ago

      I’ve yet to try darkwood, clive barkers undying, doom3, lone survivor, or clock tower. So I’ll have to give those a try.

      I’m specifically curious about darkwood because I’m unsure how a game in a top-down perspective could be scary. Same with Lone Survivor, actually. I’ll have to see!

  • rumschlumpel@feddit.org
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    1 day ago

    Minecraft probably. I avoid legitimate horror games (and movies) and the fact that you don’t have saves can get a little stressful when you’re down in a cave, don’t know how to find your way back (and thus probably won’t find your body) and then basically get jumpscared by dangerous enemies or holes in the ground.

    • autumn (she/they)@beehaw.org
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      22 hours ago

      if you want to know how to get back, pick a side (i chose left) and always put torches on that side going down. to come back up, keep the torches on your right. 🔥

      • rumschlumpel@feddit.org
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        16 hours ago

        Doesn’t work that well when the way is constantly twisting and splitting. Cave layout can be extremely confusing.

    • Cyv_@lemmy.blahaj.zone
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      1 day ago

      It has a VR version and I’m pretty sure if I tried it I’d run into a wall in a panic a few times at least.

    • state_electrician@discuss.tchncs.de
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      21 hours ago

      When it came out, I saw the trailer and decided that it’s not for me. Way too scary. Then recently I watched a commented speed run and thought “Yep, I was right”.

    • Megaman_EXE@beehaw.orgOP
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      1 day ago

      It was definitely intense, that’s for sure. The aliens AI is pretty cool. At release, it was very exciting to see how advanced it seemed.

    • Megaman_EXE@beehaw.orgOP
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      1 day ago

      Absolutely! It was probably one of the scariest games I’ve played in recent memory. The dread it made me feel was unmatched compared to a lot of horror titles

  • Feydaikin@beehaw.org
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    1 day ago

    Soma is definitely up there. It’s slowburn and not jumpscares. But when that shit hit, it hit hard.

        • Megaman_EXE@beehaw.orgOP
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          1 day ago

          Oh man, absolutely anything to make me feel dread or have me not knowing what to expect. Which is vague, I know. I feel like I’ve played so many horror games that they start to feel too gamey? If that makes any sense? It’s like I can predict when scares will happen or the gamey aspects sometimes don’t immerse me.

          Oddly enough, subnautica really had me on my toes a few years back. Fatum Betula was an indie that also gave me some heeby jeebies but wasn’t exactly scary either.

          I feel like I’ll probably need to crawl through dozens of indie titles or something. Or possibly go back to titles made prior to 2005. I’m also not caught up on recent games in the past couple of years, so maybe there’s something special I’ve missed.

          But I’m also just curious to hear what made everyone else scared, too!

          • Feydaikin@beehaw.org
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            1 day ago

            Welp, as a tie-over I can recommend plowing through some of the stuff on Gamejolt.

            There’s a few pretty good indie spookies for free. They aren’t too long, but have some pretty good concepts if nothing else.

            But yeah, one tends to get a bit numb on horror after a while. It helps to take a break every now and then.

            • Megaman_EXE@beehaw.orgOP
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              1 day ago

              I don’t know if I’ve ever been on gamejolt before, thanks, I’ll take a look!

              Yeah, that makes sense. I guess I’m chasing that next scare. Something to wow me again, haha. I’m sure there’s gotta be something out there

  • GrayBackgroundMusic@lemm.ee
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    22 hours ago

    Eternal Darkness: Sanity’s requiem. It’s an older game, GameCube era. I don’t like horror games and this one isn’t true horror. There are some good jump scares and body horror though. I had to stop after a certain scene because of the jump scares. The sanity system is really great.

  • N0x0n@lemmy.ml
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    1 day ago

    F.E.A.R (the first one only) was absolutely scary and psychologically nerve wrecking…

    The multiplayer was amazing though, the nail gun was something else !

    • Megaman_EXE@beehaw.orgOP
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      1 day ago

      The nail gun was so satisfying! The AI was cool! The way they would flank was pretty good for the time! The light and shadows were really great. Lots of tension mixed with the gun fights. In a lot of ways, Condemned reminds me of it, too.

      • N0x0n@lemmy.ml
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        1 day ago

        The AI was cool! The way they would flank was pretty good for the time!

        So truee ! Yeah I remember that was something really unique to FEAR ! Never had seen a similar AI in other games :/

        • Megaman_EXE@beehaw.orgOP
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          1 day ago

          Yeah now that you mention it, there really haven’t been too many releases similar to FEARs gameplay style since then. It was a very unique combo of fps and horror. I would love to see someone tackle that style again

  • Chloyster [she/her]@beehaw.orgM
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    20 hours ago

    At the time, PT was the scariest thing I’d ever played. Was super obsessed with that demo.

    Will never get over silent hills cancelation

    • homicidalrobot@lemm.ee
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      19 hours ago

      PT stands on its own in the horror video game genre IMO. Too many games fail to convey one of the elements of horror well, typically overusing shock and disgust as it’s hard to achieve psychological terror when your art medium has the potential for funny things to happen (like physics objects in amnesia deciding to fling themselves all over the room when you let go because they bounced wrong). Really interrupts the flow of the scared juice. The other half of horror games give you enough tools to completely defuse the horror after an initial few encounters (death stranding) or straight up don’t try to scare you situationally, just acting as combat action games with horror themes (later resident evils).

      PT remakes for PC are in a good place finally, “P.T. emulation” being a bit closer than unreal PT to the source material as a project. How konami could possibly drop a project with star power like kojima+del toro is beyond me, especially considering reception to the demo was GREAT and it was slated to release while streamers playing horror games was still in vogue. Unbelievable fumbled bag lying there

    • Megaman_EXE@beehaw.orgOP
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      19 hours ago

      PT is great. I wish it was still easily accessible.

      That whole situation is such a shame. There was so much potential there!

  • FIash Mob #5678@beehaw.org
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    23 hours ago

    The original Resident Evil was pretty revolutionary and terrifying for me, but the 100% scariest I’ve played is the original Dead Space.

    More recently, The Outlast Trials is really good, and I would HIGHLY recommend any of the Dark Pictures Anthology games, but my favorite is Man of Medan.

    • iturnedintoanewt@lemm.ee
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      19 hours ago

      I really loved it. But way too early i realized what was up. I remember reading about the gas leak incident in some comic i read when i was a kid in the 80s, and my mind made that connection rather early. I still enjoyed it throughly, and I’m always waiting for whatever Supermassive is up to next.

    • Megaman_EXE@beehaw.orgOP
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      19 hours ago

      Dead space is great. I recently played the remake and thought they did a pretty good job! The anti grav sections were cool

  • hitmyspot@aussie.zone
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    1 day ago

    I found the batman vr game on psvr scariest. It wasnt that scary a premise, but because of the immersion, it was extra. You knew joker was in a cell and you had to Kean in to see. Although you knew he would get you, you had no choice. You had to physically force yourself to be attacked bybsteppibg forwards.

    Similarly, the jumping off a cliff to commit suicide in suoerhot vr was quite confronting and scary. I think they edited it out.

    • Megaman_EXE@beehaw.orgOP
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      20 hours ago

      During my search, I keep seeing things about VR, and it seems like it very well could be the next big thing to scare me lol. The added immersion might be just the ticket.

      • hitmyspot@aussie.zone
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        14 hours ago

        I think some have said the start of resident evil village is quite scary on vr, but I havnt played it. Probably less so if you’ve already played it. There are a bunch of junonscare games but they interest me less.

  • autumn (she/they)@beehaw.org
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    22 hours ago

    the original resident evil. couldn’t even get through the first 15 minutes before i threw the controller across the room. i don’t play scary games anymore, but i love watching other people play!

    silent hill was super fun to watch.

    • BougieBirdie@lemmy.blahaj.zone
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      20 hours ago

      The friggin’ dogs in Resident Evil.

      I have a kind of funny story about that. I was too young to be playing RE when it came out, but that didn’t stop me from sneaking it out of my dad’s collection of grownup games to try it anyway.

      So there’s this well known jump scare, probably in the first fifteen minutes as you say where you’re running down a hallway and suddenly some dogs jump through these glass windows. I screamed, fumbled the controller, and was eaten by dogs. Might have been the first jump scare of my life.

      So I hadn’t hit a save point, so you have to start the game over. So I decide to just leave the mansion through the front door instead of going out that way. And you get a cutscene where a dog jumps through the door and you have to wrestle it away.

      I still haven’t played the game since.

      But my wife and I are a big fan of the series, so eventually we decided to marathon them on the condition that she plays RE1. She’s playing the remake and goes into the room where the dogs jump through the windows and I’m holding my breath waiting for it to happen. Only it doesn’t.

      So I’m a little disappointed, but I figure it’s a remake so maybe they’re switching things up a bit and going to put the jump scare somewhere else in the mansion.

      Sooner or later you have to backtrack through that corridor though, and on like the third time going through this “safe” corridor the dogs jump through the window. She screams, fumbles the controller, and is eaten by dogs.

      Seven-year-old me was vindicated that my adult wife also got punked and I’m not alone.