And OoT still holds up. Gameplay still feels pretty modern even if you play it today unlike most games on the N64 and PSX. Even the single analog stick controls with z-targeting hasn’t really aged much. Also OoT and Majora’s are still my favorite Zelda games, the non-Switch mainline games after the N64 era just feel derivative with gimmicks slapped on top to make it feel new even tough it still the same quests for the same items you gather in the same type of settings with the same kind of dungeons. Wish they just followed Majora’s Mask and completly mixed the gameplay up for every sequel, instead of rehashing LttP and OoT in a different theme. While BotW and TotK are a breath of fresh air and they are great games, they lack that Zelda magic and feel more like sandboxes where you can fuck around rather than an epic adventure in and they lack proper dungeons.
I liked them, but it felt like going to the same place over and over again once you were in there. (Which is why I’ve never finished Phantom Hourglass).
I absolutely loved the world around them though, and the lore of the characters.
There are some differences between BotW and TotK, but they are fairly similar. I’m still playing TotK, but I’m enjoying it. The biggest difference between the two was a great addition, imo.
I’m also replaying OoT. My son is excited to see the game that goes with the music he loves.
And OoT still holds up. Gameplay still feels pretty modern even if you play it today unlike most games on the N64 and PSX. Even the single analog stick controls with z-targeting hasn’t really aged much. Also OoT and Majora’s are still my favorite Zelda games, the non-Switch mainline games after the N64 era just feel derivative with gimmicks slapped on top to make it feel new even tough it still the same quests for the same items you gather in the same type of settings with the same kind of dungeons. Wish they just followed Majora’s Mask and completly mixed the gameplay up for every sequel, instead of rehashing LttP and OoT in a different theme. While BotW and TotK are a breath of fresh air and they are great games, they lack that Zelda magic and feel more like sandboxes where you can fuck around rather than an epic adventure in and they lack proper dungeons.
The divine beasts and temples aren’t proper dungeons?
Half baked, maybe
Which is how I describe most Nintendo sandbox games in their entirety…
What makes a dungeon full baked?
Having more than five minutes worth of content.
I liked them, but it felt like going to the same place over and over again once you were in there. (Which is why I’ve never finished Phantom Hourglass).
I absolutely loved the world around them though, and the lore of the characters.
I haven’t played Tears of the Kingdom.
I’m currently playing Wind Waker again.
There are some differences between BotW and TotK, but they are fairly similar. I’m still playing TotK, but I’m enjoying it. The biggest difference between the two was a great addition, imo.
I’m also replaying OoT. My son is excited to see the game that goes with the music he loves.
What’s the best way to play Majora’s Mask nowadays, PC emulator or like 3ds? I don’t have original hardware
How?
The Ship of Harkinian PC port makes it even better. Free camera controls alone is a vast improvement!