If an iPad ran steamos and supported steam controller in some kind of wacky timeline it would clean up all the competition. This thing is like 400g for 13 inch oled m4 beast battery all day. The numbers squeezed into this thin sleek and light thing are pure insanity
That’s why it is so frustrating, the OS sucks for many things and is very limiting but admittedly what it can do it does solid. Gaming isn’t one of these things
Still very cool that it is even possible on arm chips in such slim devices. The future of handhelds might just be a lot slimmer an energy efficient if ARM really catches on.
Absolutely, I’m definitely not criticizing the devices, I have an iPad Pro and the thing is very impressive in terms of computing capability for such a thin and light device and especially considering its battery life.
My only gripe is with the restrictions on the OS. I’d love to be able to use Darwin on iPadOS the same way I do on Mac for local development tasks.
With Apple opening up restrictions so we can use things like https://apps.apple.com/us/app/utm-se-retro-pc-emulator/id1564628856 for emulating other OS’s it’s certainly a step in the right direction, but I do wish they would consider the other “pro” side of potential mobile computing users, one side is creative professionals (photo/video/audio/writing), but they don’t have that same support for the development side of the pro world.
Hell, I’d buy an 11 inch MacBook Pro or Air with an M series chip in a heartbeat, but it’d probably be easier if they just opened up the iPad to a local dev environment
iPads have ridiculously powerful cpus and gpus
If an iPad ran steamos and supported steam controller in some kind of wacky timeline it would clean up all the competition. This thing is like 400g for 13 inch oled m4 beast battery all day. The numbers squeezed into this thin sleek and light thing are pure insanity
Thats both true and not really relevant, considering the iPad’s game library.
Edit: It would be really interesting to see an Apple-made portable game console, featuring it’s M-Series chips.
That’s why it is so frustrating, the OS sucks for many things and is very limiting but admittedly what it can do it does solid. Gaming isn’t one of these things
iPads have been overpowered for a long time. Long before Apple Silicon came around.
If an iPad ran SteamOS, it would choke on running out of memory before Steam was done loading.
Yea? Are the graphics of the ipad that good? They have iphone level chips right (except for the pro ones, but those are like $1000+)
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They have laptop level chips right now
There is no more iPad, just pro, air, mini, and the newest air has an M2 chip, though it’s a bit handicapped with one less GPU core
That being said, no, an M2 chip on an iPad Air is nowhere near dedicated GPU hardware like on these handhelds.
https://gfxbench.com/device.jsp?benchmark=gfx50&D=Apple+iPad+Air+6th+Gen+(M2)&testgroup=overall
As you said, maybe once you get into iPad Pro ranges with the M4 chip, but at that price point it’s way more.
Still very cool that it is even possible on arm chips in such slim devices. The future of handhelds might just be a lot slimmer an energy efficient if ARM really catches on.
Absolutely, I’m definitely not criticizing the devices, I have an iPad Pro and the thing is very impressive in terms of computing capability for such a thin and light device and especially considering its battery life.
My only gripe is with the restrictions on the OS. I’d love to be able to use Darwin on iPadOS the same way I do on Mac for local development tasks.
With Apple opening up restrictions so we can use things like https://apps.apple.com/us/app/utm-se-retro-pc-emulator/id1564628856 for emulating other OS’s it’s certainly a step in the right direction, but I do wish they would consider the other “pro” side of potential mobile computing users, one side is creative professionals (photo/video/audio/writing), but they don’t have that same support for the development side of the pro world.
Hell, I’d buy an 11 inch MacBook Pro or Air with an M series chip in a heartbeat, but it’d probably be easier if they just opened up the iPad to a local dev environment