• vividspecter@aussie.zone
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      27 days ago

      The Frame supports foveated rendering so that will help reduce the requirements a bit. Additionally, while the game looks impressive, it’s mostly corridors and the like so it’s not doing a huge amount of GPU work.

      • Svinhufvud@sopuli.xyz
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        27 days ago

        I might be remembering incorrectly, but didn’t the Frame support foviated streaming not rendering? As in, isn’t foviated rendering a game specific thing, not a headset specific thing?

        • Zamundaaa@discuss.tchncs.de
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          27 days ago

          The headset has eye tracking to make it possible, but yes, apps have to implement foveated rendering for it to work.

          I think it is possible for the VR compositor to do some eye tracking optimizations for the app without the app doing special stuff, but I don’t know how much that helps (or if it’s even implemented in SteamVR).

  • SabinStargem@lemmy.today
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    27 days ago

    I am waiting for SteamOS Desktop. I want to ditch Windows, but also want a company dedicated to gaming to provide a distro. Odds are, it will be user-friendly and standardized enough for power-casuals to allow me to do what I want, without worrying about obscure Linux technical stuff.

    • Telex@sopuli.xyz
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      27 days ago

      I’ll mention bazzite despite the tone in case someone reads this and might like that.

    • tidderuuf@lemmy.world
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      28 days ago

      It might be a strategy to wait until closer to release and shortly after price reveals so people don’t hoard and panic buy the controller.

      Personally my Steam Controller is nearing the end of its life on the stick and touchpad so it would be really cool if they at least have a presale for those who have purchased the Steam Controller before or people who had it in their wishlist.