• SoupBrick@pawb.social
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    3 小时前

    God forbid a gamer enjoy playing a video game and hope a studio learns from their mistakes.

      • SoupBrick@pawb.social
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        1 小时前

        Correct, but as is the case with Warframe, which has so many more premium currency purchases you CAN make than D2, it is possible to have a live service game and also make something fantastic that players can enjoy for decades.

    • binux@sh.itjust.works
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      2 小时前

      Correct me if I’m being ignorant here but I don’t know if there’s ever been a single company that’s pulled itself out of a long line of degenerate business practices

      • SoupBrick@pawb.social
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        58 分钟前

        The two off the top of my head would be No Man’s Sky and R6 Seige.

        No Man’s Sky: https://imkingginger.substack.com/p/the-decade-long-journey-of-no-mans

        Not sure how R6 is doing currently, but at one point they had a decent resurgence after they finally doubled down on improving the game.

        These don’t match the exact scenario of Bungie, but they work as evidence that a studio CAN create something great out of something mediocre.

        • binux@sh.itjust.works
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          42 分钟前

          To be fair to Hello Games I’m pretty sure that Sony breathing down their necks for the release of No Man’s Sky really screwed them over during initial development. They had to rush big time and it was a huge increase in scope from their previous titles. Definitely not trying to undermine them though, NMS is a pretty great game now, especially compared to how rocky the start was.

          As for R6 I remember hearing pretty recently there was a huge hacking incident that lead to players getting free shit en masse and effectively flipped the game economy on its head. I don’t know how they handled the fallout from that but considering it’s Ubisoft I doubt they learned anything substantial. Though if there’s one inadvertently good thing they did it was kicking off the Stop Killing Games movement by shutting down servers for The Crew.