inclementimmigrant@lemmy.world to Games@lemmy.worldEnglish · 2 months agoNvidia finally reveals what controls devs actually have for DLSS 5, and don't worry folks, there are TWO main sliders to control the AI filterwww.pcgamer.comexternal-linkmessage-square22linkfedilinkarrow-up15arrow-down11cross-posted to: technology@lemmy.worldpcgaming@lemmy.capcmasterrace@lemmy.world
arrow-up14arrow-down1external-linkNvidia finally reveals what controls devs actually have for DLSS 5, and don't worry folks, there are TWO main sliders to control the AI filterwww.pcgamer.cominclementimmigrant@lemmy.world to Games@lemmy.worldEnglish · 2 months agomessage-square22linkfedilinkcross-posted to: technology@lemmy.worldpcgaming@lemmy.capcmasterrace@lemmy.world
minus-squareMrKoyun@lemmy.worldlinkfedilinkEnglisharrow-up0·2 months agoNvidia called non-dlss and upscaled rendering “brute force rendering” in the announcement of DLSS 5. That’s just called rendering…
minus-squarebrsrklf@jlai.lulinkfedilinkEnglisharrow-up1·2 months agoMore like DLSS 5 is “vibe-rendering”.
Nvidia called non-dlss and upscaled rendering “brute force rendering” in the announcement of DLSS 5. That’s just called rendering…
More like DLSS 5 is “vibe-rendering”.