DLSS 5 (slop filter) you mean? Because the regular old upscaling DLSS doesn’t really produce uncanny valley stuff. Only artifacts, and mostly on presets like Performance or Ultra Performance.
And I do also agree about RT. Cyberpunk and Alan Wake 2 both had great visually impactful ray tracing and GTA 6 (as much as it pains me to say it) looks like a fantastic showcase of real-time lighting.
DLSS 5 (slop filter) you mean? Because the regular old upscaling DLSS doesn’t really produce uncanny valley stuff. Only artifacts, and mostly on presets like Performance or Ultra Performance.
And I do also agree about RT. Cyberpunk and Alan Wake 2 both had great visually impactful ray tracing and GTA 6 (as much as it pains me to say it) looks like a fantastic showcase of real-time lighting.
Yeah, the slop filter.
There are some areas in Cyberpunk with the neon and the puddles that look amazing with RT.