• Zoidsberg@lemmy.ca
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        9 months ago

        It sold 10,000,000 copies. It was the best selling first-party PS4 exclusive released.

        I know the loud internet people were upset about Girls With Muscles or whatever, but it did fantastic with normal people.

        • Vanon@lemmy.world
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          9 months ago

          (And will sell millions more when finally available on something besides PlayStation.)

          • 9715698@lemmy.world
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            9 months ago

            It’s the last game I keep my PS4 for. Once it’s available on PC, I’ll be selling it.

      • Grimm665@lemmy.world
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        9 months ago

        Did you play it? If so, fair enough, but if not you’re missing out in my opinion. When it was announced i never believed i’d ever question whether a sequel could top the story told by the original, how could it? Playing through it a second time i do have that question now, it’s that good.

  • Zeth0s@lemmy.world
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    9 months ago

    Naughty dog’s average customer is not interested to online games. It would have flopped

    Bad idea starting, good idea stopping before too late

  • BmeBenji@lemm.ee
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    9 months ago

    I’m not convinced any online-only games are worth anyone’s time if they’re planned as a live service game from the get-go. When Halo: Infinite F2P multiplayer dropped, so many people on the Halo subreddit were like “yeah, it’s fun but the battlepass is so slow to progress that I feel like I don’t have a reason to keep playing.” Uhhhhh maybe keep playing because you’re having fun? Or do you need some artificial number to tell you to keep going?

    Seems like a confusing shift in the target demographic where battlepasses and constant new updates are required in order to consider a game “worth your time.”

    squeaky old man voice back in my day my brothers and I would play CoD: Zombies using the exact same strategies every day after school for years with no updates to the gameplay AND WE LIKED IT

    • jose1324@lemmy.world
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      9 months ago

      Yeah I don’t get it either. Everyone rn is saying that Halo infinite multiplayer sucks because you “have to” pay for cosmetics or do lots of shit to progress the battlepass.

      Literally all COSMETIC. Like it’s not even pay to win, just play the genuinely fun multiplayer game wtf

  • lorty@lemmy.ml
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    9 months ago

    I have hard time believing they had this great product they just didn’t want to support for a few years. Specially with how Sony has been dead set on having many live service games in its portfolio.

    • echo64@lemmy.world
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      9 months ago

      Specially with how Sony has been dead set on having many live service games in its portfolio.

      the previous CEO was dead set on that, but he’s gone

      • Blackmist@feddit.uk
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        9 months ago

        The flop of high profile titles like The Avengers showed that it’s no golden bullet.

        Some gamers love a game they can play forever. Maybe others gamers dabble in it, but it’s time that becomes the limiting factor. I know people that every year buy CoD and FIFA and nothing else, and sure, they make unreasonable amounts of money, but there’s plenty more on the table to be had from gamers who don’t like that.

  • Blackmist@feddit.uk
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    9 months ago

    Makes sense. The world moved on from Unreal Tournament for better or worse. You can’t just release and leave an online-only game any more. It has to be supported with years of content, or it’s never going to be popular and make it’s money back.

    I’m going to guess it was always a small team ticking over in the background of Naughty Dog anyway. Their minute to minute gameplay is solid, but their stories and bombastic set-pieces are much more interesting and separate them from a crowd of pretenders.

    • cook_pass_babtridge@sh.itjust.works
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      9 months ago

      There are actually still people playing the original Unreal Tournament from 1999 on public servers. I occasionally jump on one of them and it’s still the glorious chaos it always was!

      • Blackmist@feddit.uk
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        9 months ago

        Yeah, it’s still there, but it’s from a different era. If Naughty Dog could make TLOU Online for $2 million like UT was developed for, they’d have just done it. I suspect they’ve spent more than that just on market research, and the answer has been “gamers aren’t really interested”.

        I mean, I like the TLOU and Uncharted games, honestly don’t think Naughty Dog has ever released a bad game since the PS1, but I can’t see my self playing some online multiplayer only bullshit version of it. The players that do want that have already got enormously successful games that they already play. Muscling one of them out of contention seems like a monumentally hard task for a small team to do.

        • echo64@lemmy.world
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          9 months ago

          It’s been three years. It’s 2023.

          The answer is “Yes, that was a bit of an overreaction. The last few years have felt like a lot longer than that with the pandemic and everything!”

  • Frogster8@lemmy.world
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    9 months ago

    Must’ve been because it required more effort than releasing the same thing over and over for full price with a new coat of paint