They can try, nintendo never did, doubt they will win, and cost them the decades of good will they’ve gained. The genre name is either a part of the title mixed with the word clone, like, lite, or a portmanteau like Metroidvania, so it’s not 100% case.
That’s why Palworld did not mentioned Pokemon on the steam page and the trailer.
Can you imagine the ego stroking it must be to have an entire genre named after your work?
They probably could have had a case against the first game to market itself as such, but I think once the terminology gets utilized as a “common term”, you can’t do anything. It’s why Nintendo in the 80s and 90s was so fucking adamant on pushing parents away from calling any and every home game console a Nintendo
Fromsoft would have 0 ground if they wanted to today, but honestly, again, I think it’s one of those things thats such a pedestal that there would be no reason to go after it.
I wonder. Does that also mean Fromsoft has a case against games marketing themselves as soulslikes?
They can try, nintendo never did, doubt they will win, and cost them the decades of good will they’ve gained. The genre name is either a part of the title mixed with the word clone, like, lite, or a portmanteau like Metroidvania, so it’s not 100% case.
That’s why Palworld did not mentioned Pokemon on the steam page and the trailer.
Don’t give Nintendo or Konami ideas about Metroidvanias…
Jokes aside, IMO its a common term and <game>like has been a thing for a long time, roguelike as an example
Can you imagine the ego stroking it must be to have an entire genre named after your work?
They probably could have had a case against the first game to market itself as such, but I think once the terminology gets utilized as a “common term”, you can’t do anything. It’s why Nintendo in the 80s and 90s was so fucking adamant on pushing parents away from calling any and every home game console a Nintendo
Fromsoft would have 0 ground if they wanted to today, but honestly, again, I think it’s one of those things thats such a pedestal that there would be no reason to go after it.
Imagine what the developers of Rogue must feel. Games in that vein are still called Rogue-likes 43 years later