Apple Has Sold Approximately 200,000 Vision Pro Headsets::Apple has sold upwards of 200,000 Vision Pro headsets, MacRumors has learned from a source with knowledge of Apple’s sales numbers. Apple began…

  • vojel@discuss.tchncs.de
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    6 months ago

    First reviews I saw on YouTube are quite disappointing. They really ship it with a powerbank and even without it this thing weights about 600 grams. I cannot imagine wearing this thing all day and do work or eh … what the fuck are you gonna do with this besides games and watching videos??

    • bassomitron@lemmy.world
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      6 months ago

      How’s it any different than regular VR sets besides price? I don’t own any apple stuff besides an iPad for my kid, but outside of the absurd cost I don’t see the difference between this and the Index or something.

      • RGB3x3@lemmy.world
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        6 months ago

        People like to find any reason to hate on Apple.

        And there are plenty of reasons to hate them, but just for releasing a product is very low on the list.

        Had HTC or Valve released this, there’d be constant praise on here.

        • 乇ㄥ乇¢ㄒ尺ㄖ@infosec.pub
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          6 months ago

          but just for releasing a product is very low on the list.

          It’s not about releasing a product it’s about how they go about it ( the marketing, the pricing… Etc ) it’s so manipulative and relies on people not knowing their Digital rights and what they should expect from a Digital product.

          The thing is that they abused their monopoly so much, they manipulated people so much, they enslaved people ( both on the Digital realm and the physical one ) so much, that now I and so many awakened people are so critical of everything they do. And it’s understandable why we’re like that, we simply don’t trust them.

          Had HTC or Valve released this, there’d be constant praise on here.

          This seems like a logical fallacy, we’re talking about Apple here, HTC and Valve can wait for their turn, and you can’t predict what people will say !!

  • maniacal_gaff@lemmy.world
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    6 months ago

    I am insanely interested but the apple ecosystem sucks. I use a MacBook for work because it’s that or Windows, but good lord do i hate the closed source walled garden. Linux at home ftw.

      • OsrsNeedsF2P@lemmy.ml
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        6 months ago

        As someone who has to support MacOS desktop… It functionally is?

        Ok sure, it’s not as bad as Android or iOS, but it’s far from “anyone can simply download and run”

            • ji17br@lemmy.ml
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              5 months ago

              Incorrect. Apple does not need to approve or sign any code for it to run on any Mac.

              • stratosfear@lemmy.sdf.org
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                6 months ago

                ¯⁠\⁠_⁠(⁠ツ⁠)⁠_⁠/⁠¯ not according to steam, but regardless there are literally thousands of games that do not run on Macs so still an ignorant statement

                • porkchop@lemm.ee
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                  6 months ago

                  I’m just curious of an example of a game or two you play that’s not available on Mac. There’s some newish tech that allows Macs to virtualize/emulate windows tech including DirectX 12. Not coming for you I’m just curious to test those waters.

                  (I don’t play computer games, sorry for not knowing)

        • abhibeckert@lemmy.world
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          6 months ago

          Keep in mind they probably spent more than that amount of money on R&D / aqua-hiring.

          It’s a lot of money, but still not enough to be a commercially successful product for at least a few more years.

          • Tangent5280@lemmy.world
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            6 months ago

            Over 700 million? I find that dubious. 700 million is a lot of money isnt it? Thats what I’d expect a tank or a jet to cost in R&D.

            • stratosfear@lemmy.sdf.org
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              6 months ago

              R&D for a jet or tank is significantly more. To not throw out nonsense some quick googling told me the R&D just for an upgrade of the Abrams tank (which is old) is $650m and the total R&D of the F22 jet over two decades was $32B…

  • WashedOver@lemmy.ca
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    6 months ago

    I’m impressed. It speaks to the strength of the Apple brand. Meta should benefit if this becomes the next thing despite the differences.

    • SatanicNotMessianic@lemmy.ml
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      6 months ago

      Hopefully it will push the AR/VR industry forward.

      I’ve been expecting this to be the new iPhone in that I think it has the potential to transform consumer perceptions and the industry. I’m personally waiting for reviews and a hands on test because my eyesight is crap. If it makes it so I can use a non-blurry monitor (my vision isn’t correctable to the point that I can easily read a monitor, and I compensate by using the best and sharpest I can find), it would be life changing for me and easily worth the $4k or whatever the final cost is after taxes and lenses and such.

      But, like with iPhone, I think it just gets better from here and that the use cases developed using the high end headset will cascade through the industry.

      • Rooki@lemmy.world
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        6 months ago

        It will push it in the wrong direction for me. It pushes VR/AR headset to be closed in one ecosystem, low repairability and no software freedom. It should go the other way and a heck lot cheaper than what apple does.

    • Rooki@lemmy.world
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      6 months ago

      I dont really think it speaks for the strength of the Apple brand, rather, how many fan-boys they have that buy literally a rock with an apple logo on it for $10k. Knowing well they cant use it anywhere except with apple products.

        • Rooki@lemmy.world
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          6 months ago

          strength of the brand i understand how good their products is. But ok, now i know it!

      • coffeebiscuit@lemmy.world
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        6 months ago

        Also a lot of people like being “the first”. Especially with products that might be successful. Currently Apple has a decent reputation in being “the first” with their adaption of new tech. They made the smartphone big, the tablet and the smartwatch (they even specifically made gold ones for these early adopters). All “meh products” before their version. Now people want to be the first with “the next successful tech”. …. And you are going to love it.

        It al comes down to emotion really.

        Can’t wait for the first music video clip with a famous person wearing the thing. (I actually can wait).

        • Rooki@lemmy.world
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          6 months ago

          The last real inovation they added was the tablet change my mind. The others are just pr gags or just revisioning the last thing for the 15th time.

          • coffeebiscuit@lemmy.world
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            6 months ago

            Al of them were beter implementations of existing tech, even the tablet. (With beter I mean they changed the market for said tech in their point of time, more accessibility, user friendly etc).

            • Rooki@lemmy.world
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              6 months ago

              But decrease repairability, (software) freedom. And then the price for that. In the early day, the cheap things were locked down for only be usable on with specific other products, now its the opposite, the more it cost, the more locked down and less products work (well) with it.

    • Bogasse@lemmy.ml
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      6 months ago

      I’m not surprised so many would buy it, but it surprised we reached this number before the first reviews. That a brand new line of product and I’m not even sure what people will use it for 😶

      • maegul@lemmy.ml
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        6 months ago

        Yea … I personally don’t get it … but people are down for it.

        The biggest example I’ve seen people excited about is office work … instead of screens it’s all just a VR. On which I’m expecting to see posts/blogs about why that doesn’t work too well in the long term. I just don’t see a big heavy thing on your face working out as a product. And while Apple may have done a lot of things well here, they haven’t gotten around that essential problem it seems (??) and may have jumped the gun here out of desparation to find new product markets. For me this is a 50/50 as their first major flop in a while (does homepod count?)

        • SlopppyEngineer@lemmy.world
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          6 months ago

          The first testers already said it was too heavy to use for more than an hour, and certainly could not use this for the entire work day. It’s certainly not a replacement for the current screens and desk.

          • abhibeckert@lemmy.world
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            6 months ago

            Meh. Ride a bicycle for an hour, if you never do it, and your ass will hurt for days.

            Ride a bicycle once a week for a little while… and it’ll be perfectly comfortable no matter how long you sit on the seat. Your muscles will strengthen as necessary to compensate for the new load.

            • thanks_shakey_snake@lemmy.ca
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              6 months ago

              Or like take office chairs: Sit in one for a few hours, you might start to feel sore. But sit in one for 8 hours a day for like 3 years, and you’ll end up with excellent posture and limber hamstrings from all the practice you’ve gotten.

              Pretty sure that’s how it works, anyway.

              • abhibeckert@lemmy.world
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                6 months ago

                Our necks are really strong. Far stronger than, for example, our arms or even our shoulders. In cultures that hadn’t invented the wheel, it was commonplace to carry heavy things with your neck. Your neck can carry loads similar to a wheel barrow, comfortably, all day long.

                I’d be a lot more worried about eye health than your neck.

        • Rooki@lemmy.world
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          6 months ago

          *AR its argumented reality not virtual reality. And what i heard its not sooo good because of technical restrictions.

    • kambusha@feddit.ch
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      6 months ago

      I’m assuming the numbers must include retail stores purchasing the product to sell to their customers too? Or are these direct to consumer numbers only?