Todd is the reason Bethesda games have been steadily getting worse since Morrowind, as a game designer he’s largely a fraud riding on the coattails of much better designers.
I’m waiting on more world shit mods to play it again, recently saw a house building mod on any planet and have my hopes up more will come. Granted Bethesda might actually want this engagement so they can release a definitive edition with hella mods, to bridge their own technical gaps again lol.
To some degree, yes. Very few people are playing Skyrim in it’s vanilla format, these days. The same is likely true of Fallout 4.
I enjoyed Starfield but it’s definitely missing something Skyrim had which made me continue playing after I completed the MSQ.
I’ve put close to 500 hours into vanilla Cyberpunk but only around 80 into Starfield. My classic Skyrim, which I did play mostly vanilla, was roughly 250 hours. Where special edition is around 1500 hours purely due to mods.
But I already know I’m not chomping at the bit to mod Starfield like I was other games.
Simple as. I went back and replayed Vanilla Skyrim this year, and let me be the first to tell you that Starfield is legitimately a better game when it comes to roleplaying, choices, and quest design. Skyrim has a far more interactive and immersive world design, but to me that falls flat when the game is so fucking boring to interact with (hot take, I know).
Mods fix all of those problems with Skyrim, and that’s what people are playing now.
The opposite, actually. Bethesda goes for infinite playability, rather than infinite replayability. New Vegas is far more replayable than anything Bethesda has released.
I dunno, I played Skyrim through once, but there doesn’t seem to be a lot of replay value to me.
It’s very long, and you can do everything in one playthrough. The only difference is which army you want to win, and you make that choice right at the end.
You can even take control of the magic guild even though you know no magic. I honestly don’t know what other people see in it. Modding maybe? Not something that interests me. New Vegas was a lot more interesting.
Yeah I never valued skyrim for replayability… I replayed oblivion a lot (maybe because I was younger), and replayed FO3/NV a bit. But even with mods, I could never get myself to replay skyrim more than a couple hours in.
Just felt so repetitive with boring dungeons and drauger. Stumbling into Blackreach was one of my favorite Bethesda experiences tho. But the gameplay felt stale halfway through my first playthrough. Felt like a chore to finish the story.
I replayed Vanilla Skyrim this year, and yea, it’s boring as hell. Better world design than Starfield, but Starfield is overall a better game when it comes to roleplaying and quest design, in Vanilla.
Skyrim’s true power is that it’s excellent for single-player roleplay. The game is very immersive, the universe feels extremely vast, and the gameplay allows for extremely varied play styles.
The end result is that the game is very replayable if your thing is building a consistent and unique (head)cannon for your character. If you don’t focus the main quest, you can put in hundreds of hours across multiple characters before things get stale. Even the quests that you follow multiple times, you might approach from very different angles.
It’s really not good for roleplaying, though. The game doesn’t give the player much to work with when it comes to creating unique characters, it’s more like a demigod simulator. Mods fix this, but New Vegas still stomps it because the game and the quest design facilitates roleplaying better.
I’ve never understood why that matters for anything other than purely multiplayer games.
People finish games and move on. It’s not some GaaS bollocks.
Skyrim is 13 years old and has many more players. It says “Starfield was not a return to form for Bethesda.”
Is it something to do with modding-community?
If that generates a load of free cool stuff people may play more for longer.
The main IP rights owner probably doesn’t really want this, they want to develop and sell a new game or expansion.
The main IP rights holder for Star field is the same as that of Skyrim (aka: Bethesda)
Nah, it’s just Todd Howard. His priorities are weird as hell when it comes to games.
Like, dialog and story is not prioritized.
While map size is highly prioritized.
It’s a bit backwards when the games in question are supposed to be RPGs.
Todd is the reason Bethesda games have been steadily getting worse since Morrowind, as a game designer he’s largely a fraud riding on the coattails of much better designers.
I’m waiting on more world shit mods to play it again, recently saw a house building mod on any planet and have my hopes up more will come. Granted Bethesda might actually want this engagement so they can release a definitive edition with hella mods, to bridge their own technical gaps again lol.
To some degree, yes. Very few people are playing Skyrim in it’s vanilla format, these days. The same is likely true of Fallout 4.
I enjoyed Starfield but it’s definitely missing something Skyrim had which made me continue playing after I completed the MSQ.
I’ve put close to 500 hours into vanilla Cyberpunk but only around 80 into Starfield. My classic Skyrim, which I did play mostly vanilla, was roughly 250 hours. Where special edition is around 1500 hours purely due to mods.
But I already know I’m not chomping at the bit to mod Starfield like I was other games.
Vanilla Skyrim < Vanilla Starfield
Modded Skyrim >>> Vanilla Starfield
Simple as. I went back and replayed Vanilla Skyrim this year, and let me be the first to tell you that Starfield is legitimately a better game when it comes to roleplaying, choices, and quest design. Skyrim has a far more interactive and immersive world design, but to me that falls flat when the game is so fucking boring to interact with (hot take, I know).
Mods fix all of those problems with Skyrim, and that’s what people are playing now.
Yeah, this headline reads “disappointing single player game somehow stopped selling all that much after 6 months”
Like… Yeah???
I thought replayability was sort of Bethsoft’s MO?
The opposite, actually. Bethesda goes for infinite playability, rather than infinite replayability. New Vegas is far more replayable than anything Bethesda has released.
I dunno, I played Skyrim through once, but there doesn’t seem to be a lot of replay value to me.
It’s very long, and you can do everything in one playthrough. The only difference is which army you want to win, and you make that choice right at the end.
You can even take control of the magic guild even though you know no magic. I honestly don’t know what other people see in it. Modding maybe? Not something that interests me. New Vegas was a lot more interesting.
Yeah I never valued skyrim for replayability… I replayed oblivion a lot (maybe because I was younger), and replayed FO3/NV a bit. But even with mods, I could never get myself to replay skyrim more than a couple hours in.
Just felt so repetitive with boring dungeons and drauger. Stumbling into Blackreach was one of my favorite Bethesda experiences tho. But the gameplay felt stale halfway through my first playthrough. Felt like a chore to finish the story.
I liked living Skyrim 4 from wabbajack but yeah the base game isn’t really that special and I haven’t replayed it without mods
I replayed Vanilla Skyrim this year, and yea, it’s boring as hell. Better world design than Starfield, but Starfield is overall a better game when it comes to roleplaying and quest design, in Vanilla.
Pretty much. Bethesda’s RPGs live and die by their mod support.
Skyrim’s true power is that it’s excellent for single-player roleplay. The game is very immersive, the universe feels extremely vast, and the gameplay allows for extremely varied play styles.
The end result is that the game is very replayable if your thing is building a consistent and unique (head)cannon for your character. If you don’t focus the main quest, you can put in hundreds of hours across multiple characters before things get stale. Even the quests that you follow multiple times, you might approach from very different angles.
It’s really not good for roleplaying, though. The game doesn’t give the player much to work with when it comes to creating unique characters, it’s more like a demigod simulator. Mods fix this, but New Vegas still stomps it because the game and the quest design facilitates roleplaying better.
I’m supposed to move on?