This seems to be ~20% of their total workforce.

  • eyes@lemmy.world
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    1 year ago

    That’s not unusual for games studios after shipping a game unfortunately. It likely means that they don’t have another project ramping up after finishing the Callisto Protocol DLC.

    • echo64@lemmy.world
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      1 year ago

      This is a studio wholey owned by a big company (pubg people), so the normal end of contracts after a game releases isn’t expected or normal at all. That’s because companies have to sell another publisher on a game to have a full workforce. That’s why those companies contract developers rather than employ.

      This is employed people being laid off, it’s not normal, it is unusual.

  • S13Ni@lemmy.studio
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    1 year ago

    I am sad this game didn’t work out. I mostly enjoyed it, they did pretty good job fixing it after the launch despite the problems and I just like the genre enough so I would have definitely played another game of this.

    Oh well, I hope at some point Glenn makes another horror game.

  • HBK@lemmy.world
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    1 year ago

    I REALLY REALLY wanted this game to pan out because I love the genre. Too bad it flopped hard :(.

    I bought it day 1 with the intent of (at a minimum) giving it a try until my refund period ran out and it ran like ass. The opening cutscene was a slideshow and that’s with me running a Ryzen 7 5800x, GTX 3070, and 32gb of ram. I started googling to see if it was an issue with drivers or my system and that was when I started seeing reviews for it that weren’t too great. I went ahead and refunded it at that point.

  • chase_what_matters@lemmy.world
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    1 year ago

    I’m always bummed when a super-hyped game doesn’t perform well. I’m not into this genre so I don’t really know if I’ll ever play it to find out for myself why.