This seems to be ~20% of their total workforce.
That’s not unusual for games studios after shipping a game unfortunately. It likely means that they don’t have another project ramping up after finishing the Callisto Protocol DLC.
This is a studio wholey owned by a big company (pubg people), so the normal end of contracts after a game releases isn’t expected or normal at all. That’s because companies have to sell another publisher on a game to have a full workforce. That’s why those companies contract developers rather than employ.
This is employed people being laid off, it’s not normal, it is unusual.
I am sad this game didn’t work out. I mostly enjoyed it, they did pretty good job fixing it after the launch despite the problems and I just like the genre enough so I would have definitely played another game of this.
Oh well, I hope at some point Glenn makes another horror game.
I REALLY REALLY wanted this game to pan out because I love the genre. Too bad it flopped hard :(.
I bought it day 1 with the intent of (at a minimum) giving it a try until my refund period ran out and it ran like ass. The opening cutscene was a slideshow and that’s with me running a Ryzen 7 5800x, GTX 3070, and 32gb of ram. I started googling to see if it was an issue with drivers or my system and that was when I started seeing reviews for it that weren’t too great. I went ahead and refunded it at that point.
I’m always bummed when a super-hyped game doesn’t perform well. I’m not into this genre so I don’t really know if I’ll ever play it to find out for myself why.