• Curdie@lemmy.world
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    7 months ago

    Last Epoch scratches that itch real good for me and it’s hitting release in a few days.

    • spedswir@lemmy.world
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      7 months ago

      Absolutely this, the crafting system is a great balance of getting what you want but also giving you something to try again and again for.

      Basically that and the talent trees inside skills sold me on this game.

  • Nefara@lemmy.world
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    7 months ago

    Torchlight 2 spoiled me for basically the whole genre. It is a classic Roguelike ARPG dungeon crawler but has so many thoughtful player centric quality of life features. Inventory is full but don’t want to stop kicking butt? You have a pet that can run back to town for you, sell your stuff, and even buy a “shopping list” of potions and scrolls for you. It’ll even run and pick up loot for you. I have trouble playing other games in the genre because I keep running into problems Torchlight 2 solved that I didn’t even think about. It also has mods available to add even more or keep things fresh. It’s getting old but because of that you can run it on anything. It’s a damn good game.

    Edit: seems I didn’t know what a roguelike was

    • falsem@kbin.social
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      7 months ago

      It is a classic Roguelike

      I get that Roguelike is basically a vaguely defined genre now, and though Torchlight 2 in a great game it’s definitely not a “classic Roguelike”.

      • Nefara@lemmy.world
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        7 months ago

        Ok, is a Diablo-like a thing I can call it then? It’s just such a specific type of game, the isometric top down view RPG with classes, customizable character leveling, randomly generated levels with area themes, randomized loot, a town hub and inventory etc. I’ve always heard those games called Rogue-likes but I never played Rogue.

        • BigPotato@lemmy.world
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          7 months ago

          It’s an ARPG. Rogue-like has permadeath with random levels. Rogue-lite has permadeath with random levels but persistent unlocks and upgrades.

          • drphungky@lemmy.world
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            7 months ago

            Also a roguelike is usually top down/isometric and tile based. Really not a ton of roguelikes these days, which is good as far as I’m concerned because roguelites are better.

            Shattered Pixel Dungeon notwithstanding, of course.