People say that it’s a heavily polished game but 4/5 of my characters I had to throw away because of some bug that made their build useless, or put the story in a state that I wasn’t happy with. And my 20 charisma builds might as well have been 1 charisma because I failed Every. Single. Roll.
If EA put out the exact same game it would have been blasted.
The biggest fallacy I felt from XCom was putting a miss statistic on everything.
You need to walk to work. You take a step forward. You take a step forward. You take a step forward. (Repeat x 1000) You fail your step forward, fall forwards bending your knee back, and become permanently paralyzed! You’re also still expected at the office.
In an action game, if I miss an enemy with an assault rifle…I just shoot again in the same second.
That’s 5e, actually. Don’t get me wrong you can fail a roll in much better games, but in Pathfinder your character build actually matters. It’s an issue with the bounded accuracy, a fundamentally terrible idea for a game (tabletop or otherwise).
I like the game, its plain to see Larian is a skilled developer, but fucking hell the dnd influence is just poison. The setting? Mid outside of the Larian specific writing, wizards have always had uninteresting world building. The underlying the system? Fucking awful, 5e is easily the worst ttrpg i have ever played (out of 8 i think, including a completely homemade game and condensing very similar games). Those rolls you failed? That shit is called bounded accuracy and i have never seen a worse design choice, it’s impossible to make a character that actually specializes in something. Every character must be able to succeed and fail and everything.
People say that it’s a heavily polished game but 4/5 of my characters I had to throw away because of some bug that made their build useless, or put the story in a state that I wasn’t happy with. And my 20 charisma builds might as well have been 1 charisma because I failed Every. Single. Roll.
If EA put out the exact same game it would have been blasted.
That’s Xcom, baby.
The biggest fallacy I felt from XCom was putting a miss statistic on everything.
You need to walk to work. You take a step forward. You take a step forward. You take a step forward. (Repeat x 1000) You fail your step forward, fall forwards bending your knee back, and become permanently paralyzed! You’re also still expected at the office.
In an action game, if I miss an enemy with an assault rifle…I just shoot again in the same second.
That’s 5e, actually. Don’t get me wrong you can fail a roll in much better games, but in Pathfinder your character build actually matters. It’s an issue with the bounded accuracy, a fundamentally terrible idea for a game (tabletop or otherwise).
The rolling is so bad. 90% chance to hit? Miss
xcom be like
Did you mean fire emblem?
I meant wasteland 1,2,3 ))
Lol
I like the game, its plain to see Larian is a skilled developer, but fucking hell the dnd influence is just poison. The setting? Mid outside of the Larian specific writing, wizards have always had uninteresting world building. The underlying the system? Fucking awful, 5e is easily the worst ttrpg i have ever played (out of 8 i think, including a completely homemade game and condensing very similar games). Those rolls you failed? That shit is called bounded accuracy and i have never seen a worse design choice, it’s impossible to make a character that actually specializes in something. Every character must be able to succeed and fail and everything.