There are only three Trine games.
Not sure why they called the third game Trine 4, though.
There are only three Trine games.
Not sure why they called the third game Trine 4, though.
Yeah, I couldn’t give a toss about Diablo with what they pulled with Immortal. But I’ve been waiting for PoE2’s release for a little while now, think it’ll be my jumping on point for the game.
… And then 2 months later, “why can’t I log in”
Oh huh. Turns out it was enabled by default, I just didn’t know how to use it.
I forget what the symbols mean but I’m sure not gonna forget what a for loop means
Thing is, I know I won’t click the ones on the left. The ones on the right actually look interesting.
… Which means I’ll be promoting writing clickbaity titles by clicking on the videos and I’m not sure how I feel about that
I meant like how as in how do you turn it on, I have a Pixel phone
Wait what? How do you do that?
This is one thing I think Starbound did pretty well. Procgen creatures were mixed with premade creatures, and you’d only get a few species of procgen creatures per planet, so it took you a good while to start seeing different creatures with similar parts.
The planet generation, on the other hand…
Part Time UFO used to be Mobile exclusive. Made by the Kirby devs, though they later ported it to Switch.
I think I still have one of the books they made sitting in my room somewhere. Must’ve bought it at least 12 years ago.
Yeah, I switched over to another server simply because lemmy.world was slow and then got compromised with the whole injection thing. No other reason.
A few that I’ve played:
20XX and 30XX - Megaman-style roguelites. Built with 2-player co-op in mind (either local or online) - when playing local, the screen space is shared but the screen zooms out when players are far apart (similar to Smash), so you still get about the same amount of view distance.
Hypercharge: Unboxed - FPS Horde Shooter/Tower Defence hybrid. Up to 4 players (local or online) have to defend cores from hordes of enemy toys, with the ability to place defences to make the job easier. It’s mostly about the FPS shooter aspect over the tower defence stuff, though.
Streets of Rogue - GTA1-style sandbox roguelite. Up to 4 players (local or online). To describe Streets of Rogue is difficult. It’s a very silly sandbox game where you’re given a few objectives (usually neutralising folks or getting an item from another group of guys), but there’s always many ways to go about things. It’s also one of the few games where the 32 playable characters actually play wildly different from eachother (except the red/blue gangters but that’s also the joke), and multiplayer adds another level on top of that as you can easily help (or hinder) eachother’s Main Objective, as each class has their own goals.
Helldivers - Top-down shooter. Up to 4 players (local and online, at the same time) get dropped into a planet to complete various objectives. There’s a lot of mechanics in this game which would probably kill other games (like how friendly fire is mandatory, or how reloading your gun discards the rest of your clip), but the devs (who also made Magicka, just fyi) made it work very well. There’s a sequel coming later this year, too.
Sonic Robo Blast 2 - 3D Platformer. Up to 2 players local splitscreen, or 32 online can play together to run through co-op Sonic levels. Also the only game in this list that’s completely free (by nature of it being a Sonic fangame).
A Hat in Time - 3D Platformer. Up to 2 players local splitscreen, and 50 online can play together in a platformer which I honestly find a lot more fun than Super Mario Odyssey. Also, Player 2 is an equal to the main hero this time instead of a glorified “little brother mode” - heck, Player 2 can actually trigger cutscenes and stuff without Player 1’s involvement at all. Great stuff.
N++ - 2D Precision Platformer. If you’ve heard of Super Meat Boy, the original N is the game that inspired it. N++ is just a perfected version of N, with a brand new co-op mode with its own unique levels, which now requires two players to flawlessly move their way through levels where even a single slip-up means starting the level again (though that’s fine - they’re at max only 60 seconds long, but there’s over a thousand of them)
Mercenary Kings - Metal Slug meets Monster Hunter. Up to 4 players local or online. Rise up the difficulty ranks by completing missions, upgrading the parts on your very modular guns and don’t forget to eat before you go on a hunt- er, mission.
Pretty much the entirety of the side-scrolling beat-em-up genre, including Streets of Rage 4 (4 player local), River City Girls 1&2 (2 player local) and Teenage Mutant Ninja Turtles: Shredder’s Revenge (6 player local and online, yes 6). This entire genre is based on local co-op, so just pick a game and dive in.
I’ve spent more time in indie games like Terraria, 20XX, 30XX, Deep Rock Galactic, and NecroDancer than I ever have with most AAA titles. (Animal Crossing Wild World is probably the exception, but I played that a LOT as a kid)
Though that’s not too say I don’t enjoy AAA titles. I’m having a blast with Tears of the Kingdom, I’ve been revisiting an old Phantasy Star Online game, and my entire friend group has recently gotten into Dragon Marked for Death (though that last one might be just AA)
My Favourite Game of All Time is a mod, weirdly enough. Sonic Robo Blast 2, which is a mod of a source port of Doom.
I don’t think I go a week without checking out the recent releases page to see what new mods dropped for the game. Just recently, a mod released which turns the game into an RPG heavily inspired by Phantasy Star Online (in particular, Phantasy Star Portable 2 Infinity)… the game’s a gift that keeps on giving, I swear
Gimme a spagbol system instead. I want something more tomatoey.