Lack of important features, no asset store, not as mature (more bugs), no native console support, no low-level rendering access, no texture streaming, and on and on.
Lack of important features, no asset store, not as mature (more bugs), no native console support, no low-level rendering access, no texture streaming, and on and on.
Spot-on, this would be my bet too.
It is classic internet outrage complely disconnected from what smaller game devs have to go through. Don’t get in the way of a good internet outrage as a legit, actual gamedev who knows why this is damn near impossible, or you’ll get downvoted.
The whole argument of leaving Unity hinge on the fact that Godot is a close replacement, it is not.
Godot is fine for solo/very small indies and people trying to learn gamedev, but it is not ready quite yet. Most devs still are stuck using proprietary engines.
Style over substance, and a ugly style at that. Of course lots of people are gonna love it and say it is the best thing ever.
I’d argue given enough time and effort almost anyone can become a domain expert in specific things and do incredible stuff. What distinguishes smart people from simpler folks usually boils down to them having a very easy time processing new stuff, which includes the ability to filter noise and fact check.
I don’t like the term “stupid”, but there hasn’t been a whole lot of evidence supporting the idea that human intelligence is compartimented. Humans with high IQs tend to outperform in average at most of what they try. Low IQ probably means you will work harder and have to specialize to achieve the same degree of competency. This just my hot take, I’ve fallen into this rabbit hole before and read a lot on the origin of IQs tests. In the end, intelligence alone does not determine a person’s worth anyway.
IQ tests were first developped because it seemed obvious not all students performed equally. On average a student that is good in a given discipline will also tend to do well in other unrelated disciplines. On average is the keyword here, outliers exist.
I think gifted students can easily tell what side of the curve they’re on, even though they might not want to acknowledge it. It is not even avout the grades, because gifted students also often learn early on that they can get away by doing the minimum amount of work and still get passing grades. So they’re not necessarily top of classes.
Gifted students get told they’re fast learner all the time, and they notice how everyone else seem to be progressing in slow motion. They know.
I think it gets harder to self-evaluate the closer you are to the average, since most of your peers will be more or less just as intelligent as you. Then, the dullest you are, and the less you can identify competense and the more likely you are to be over-confident.
I think in the end, most people will end up believing they’re above average because we tend to notice dumb people a lot. Ironically it is probably students who are just slightly above average who will have the most self-doubts, because they feel different from their peers, yet they can probably tell more gifted students are around.
Source: 50% my ass, 50% being surrounded by incredibly smart people who shared their personal experiences with me.
Whatever social economic model which can funnel power and authority to the very top is bond to ruin us. Humans are too greedy to sit at the top of such hierarchies.
It has been patched.
I have seen a doc about Home Depot (not the pictured store) some time ago. Apparently the overstocked facade was a big deal because those big stores want you to think they have everything that can possibly exist in their inventory so you only always go there and make no further stops.
Of course, it’s smoke and mirror and a lot of stores adopted the big warehouse style for the same reasons. Some stores have legit empty boxes filled with crap all over. If you ever went into one of those store looking for something very specific tho, it is pretty apparent that they only overstock a few profitable items and the rest is no better, or worse than smaller locally-owned shops inventory-wise. Only exception around here would be Costco, which is a.legit warehouse.
I’ve been told the cat thing twice in my life, in both cases I ended up cutting contact years later because both persons turned out to be borderline sociopaths. Truth is we can’t really be sure for most animals, but to immediately assume most animals can’t feel shit is such a stretch.
Why bother with NP++ if you already own sublime, which is arguably equivalent or better, is my question. I use Sublime and I am wondering what feature could be missing to justify still having NP++ installed.
Genuine question, why use both Sublime and NP++?
This but non-ironically.
Who on earth would rely on a game engine in bankruptcy?
They aren’t nearing bankruptcy first of all, and I as I mentioned even in this doom-and-gloom scenario they would likely just get acquired and operations would continue as normal. Is that what you think? That Unity is about to go bankrupt? I am not sure what we’re arguing here.
Engines need a constant conveyor belt of new games to sustain their revenues and I don’t see this happening.
What are you basing this observation on? Unity never made money from the volume of games released using their engine. Also, the part where everyone is suddenly dropping Unity is mostly just a narrative here on social media, and the bulk of the reason why it might not be happening is that there is no true alternative.
And yes there is pain and a learning curve to moving to other engines though I think most programmers would be able to cope with change and if they’re that incurious and inflexible that they can’t then maybe it’s time to find new programmers
It is not about coping and being incurious. Changing engine means trashing a part of your team, trashing your content pipeline, trashing your internal tools. It costs a lot of money, money which most studios don’t have. It would make sense if there was a true alternative to Unity for those mid-sized studios, which there isn’t.
As for Godot, I am sure it is not a 100% feature for feature replacement for Unity. But it sure as hell is capable of powering 95% of indie games out there no trouble whatsoever and I daresay some more challenging titles
Again, not sure what you’re basing those numbers on. Godot can’t even do consoles natively so there is definitely some troubles and headache in using Godot in 2023. I would agree that Godot is perfectly fine for solo devs and very, very small teams, but it is not a serious alternative for even mid-sized productions. It is still pretty much a toy compared to the bigger engines, and it lacks commercial support to really attract those studios.
I get it. The popular sentiment here is that Unity is doomed to fail, and the internet as a whole kind of wish it did. I am not gonna gather sympathy and votes by saying otherwise, but I just don’t see it. Godot is not ready, switching to Unreal does not make much sense since it is the same proprietary “garbage”. It is easy to make big statements here on Lemmy and claim how easy it would be for game studios to get rid of Unity, and how this would improve their business, but to be honest I don’t think you guys have a clue. If you are actually a developer or own a game studio then I am sorry for assuming.
Unity is not going anywhere, even in a bankruptcy it would get acquired by the likes of Microsoft or Meta. The “good guys startup” Unity is long gone, and it’s been replaced by the same corporate structure you would expect anywhere.
Tying yourself to Unreal would be just as naive, and Godot is nowhere ready to fill the niche Unity is filling. I would place the opposite bet as yours, the vast majority of actual game devs are not rich enough nor care enough about corporate drama to ever switch engine for possibly worst. Also, experienced C# Unity devs and experienced C++ Unreal devs are not that interchangeable. Unity made this move to survive and they know there is no true alternative.
This is my pov, I worked in the industry for over a decade and I am an Unity ex-employee.
Exactly. The hype is always bs because in big studio it is literally marketing’s job to embellish/lie to generate hype and sales. Without a marketing dep you will only hear about games through word of mouths which imply the game made it on its own merits.
It is a double-edged sword for a dev. When a genre is over-satured (which most arent) there is usually a large player pool of potential customers but you’re competing with so many games that realistically your game needs to be really amazing to compete. Reason is that there is so many soul-like that a lot of players have a backlog of games to play already, and unless yours reach top 10 or something, there could be dozens and dozens of games that are simply more enticing than yours, meaning the average gamer will never make it to playing your game.
Making a game that makes it to the top on a saturated genre is simply very hard, and a very risky business decision.
I mean, you can blame him for a lot of stuff but he designed quite a few iconic games. Most game designers will spend a lifetime and not achieve just what molineux achieved in the 90s.
Define ethically sourced.