• 11 Posts
  • 34 Comments
Joined 1 year ago
cake
Cake day: June 16th, 2023

help-circle



  • JayEchoRay@lemmy.worldtoGames@lemmy.worldany tips for playing CDDA
    link
    fedilink
    English
    arrow-up
    4
    ·
    edit-2
    5 days ago

    Hope this cross-post works

    https://lemmy.world/post/927104

    Although, if I had to think of beginner tips - knowing the keyboard shortcuts help a ton in getting familar with the game and one can use the “enter” key until you get use to it

    I personally learnt by using the starting scenario of the shelter to get familiar with getting the basics of water purification, food sustainability and crafting going and camped out in the shelter and get my crafting up to scratch.

    I know that I started to enjoy taking advantage of the weaker zombies in the early game and try and find a small town and try clear it out for a nice cushion to get one up to have a lot of raw material on hand, but that is more when one is more confident in the ability to handle zombies and found a style of play one enjoys

    Edit

    There is another one on the !cataclysmdda@lemmy.ml instance, but it is not my post but here is it is https://lemmy.world/post/1796938


  • Noita, a precedurally-generated fully destructible, with physics, pixel-graphics action rogue-like game where you play as a mage going through the various layers of a dungeon with the use of your spells that one can spell mix and match with a wand system that can provide the player with interesting and wacky spell combinations.



  • I will also say, the original Fallouts are games of its time. It sold itself off its narrative and as I am playing Fallout 2, it is still enjoyable but I do concede there are moments of frustration that one learns to work around.

    It is not a perfect game, but it is a game that was written in a plausible manner that could be considered too real look at human nature at times and in the same breath going off the rails crazy with something out of pocket that can catch one off guard.

    It does a great job of allowing one to make it their story, although some of the writing might not gel with everyone it at least framed it well in setting.

    It think it gels well with people that can roleplay in a setting as even the combat logs have humour to it. It requires a lot of reading and the people in the videos look like clay dolls but it is bound to envoke something in someone if they are enjoying themselves playing these types of games.

    The turn-based nature of the combat can turn people off, but I cannot deny the charm of running up to someone and giving them a concussion by wolloping their head and then going in to gouge their eyes to make them useless in combat and finishing them off with a shot to the groin.




  • Thank you for more eloquently writing what I couldn’t really properly get out

    There are things in Fallout 2 that stick with me since the first time I played it more than a decade ago because their are moments that feel impactful - it made me feel guilt for my actions, it made me laugh at something totally ridiculous and it has charm and subtlety that I feel Bethesda games struggle with.

    spoiler

    I am playing it now, fallout 2 with restoration mod, it is totally different to the modern takes but I can still appreciate it because I can remember a lot of it and therefore know that I am going to suffer through some early game difficulty but I can still gleefully remember building a character that could pop eye balls from ten paces with a BOZAR, remembering Cassidy has a medical condition, remembering to leave farm girl alone unless I can bs, don’t bother with the Wanamingo’s until I am stronger, Marcus is a bro, a mother with a her child in refugee tents outside a city, refusing people coming in without them being able to provide something, and her asking to find out about her husband, intelligent deathclaws, hubologists, Vault City Entrance exam, gecko power plant and be sure to antagonise the Enclave over the monitor, the hooded man on the bridge asking riddles, the dogmeat dimension, the unlucky dog, super mutants don’t mess with until endgame, reno, vault tec and I can go on and on.

    I played and finished fallout 3 and new vegas, played a bit of 4 and besides New Vegas giving me some of that old fallout charm, it does not have as nearly as memorable moments that live rent free in my head


  • Fair enough, Fallout 2 at least did deal with a lot of dark themes that I don’t see Bethesda retreading.

    In regards to the kids thing, there were ways around it, it was more an annoyance having to buy back stuff that got stolen if one didn’t take those precautions and on an evil playthrough could cut the pretense and do it without much consequence besides the perk reputation as the place was a craphole anyway.

    The older fallouts needed one to get into the setting to start the ball rolling, it is not a pretty game and would not be above throwing the playable character in difficult situation if they didn’t prepare for it but it had a way with its writing that helped one to roleplay once one got to a point where one got established which is an older game paradigm that isn’t popular nowadays - building a reputation, and once you have one can start to interact with the world proper.

    New Vegas scratches that itch, but isn’t completely the same

    I suppose it is like playing a interactive book and then falling in love with the writing and systems that represented uncomfortable realities in an interesting way.


  • Bethesda’s version is toned down

    • Cannot kill children in Bethesda games (without modding)
    • Fallout 2 dealt with some realities of porn, learnt about terms like being a fluffer if are not fit for porn and if you had the skills it provided a pretty salicious perk image and a stage name among a couple of other changes. Sex referencing was used quite a lot in game - sometimes disturbingly so at times.
    • Gravedigging fair enough, there is a perk one gets in fallout 2 that hits you with karma penalty when you do it but otherwise point taken
    • Joining the slavers in Fallout 2, you get branded with a facial brand telling the waste “Look at me, I am a Slaver” which had the effect to lock a character out of quests and be automatically branded an enemy of the NCR - which is a choice that can be made in the second town.

  • I really would not like Bethesda level writing and character gating to muddy the classics. I seriously doubt it will do the old series justice with the level of inappropriate content.

    Easiest examples being the thieving children in Fallout 2, it allowed you “solve” that problem if you didn’t have patience and got a negative quirk in the process.

    A low intelligence run was almost a completely new experience with a different level of interaction that was tongue-in-cheek look at someone who really struggles with “standard” game narrative.

    That not to mention how much of a mess it will be for bethesda to code for a player plus up to 5 party members per encounter ( making Charisma not a “dump” stat). I strongly doubt they can pull it off if it as a company is still struggling to make the player character plus 1 work smoothly.

    I also feel that the old fallout’s sense of humour might not fly with today’s sensibilities specifically the level of objectification, a female character can use to their advantage or the level of “male power fantasy” with specific perks and SPECIAL loadout - which I am sure is something Bethesda will try to avoid as they seem to push for a more gamified systems.

    And I really do not think they will be willing to make The Brotherhood play a minor role as they are like a “minor” faction that tries to avoid too much attention in setting in their mission to preserve the old tech from repeating the mistakes of the past

    I strongly doubt Todd and his team are the right people to devote resources to truly capture the dark world of old fallout into a faithful reproduction. I think it would be toned down and would most likely follow a bethesda vision for the series.

    Maybe I am being overly negative, but I feel even if they maybe revamped it with some prettier graphics and modern system sensibilities, it might still lose some of its soul in the process. I am willing to be proven wrong though



  • I promoted a dwarf to militia commander - never been in combat, as I was working on creating a militia once I had weapon and armour production underway.

    Then a forgotten beast Cyclops decides to visit my fortress, he makes quick work of my dwarven hunters and in an attempt to get my dwarves inside the fortress I send out the newly promoted militia captain out to delay it while I get ready to seal the fortress up

    I wasn’t expecting much from the essentially green dwarf, but somehow he invoked the spirit of Amorak and proceeded to engage it in a one-on-one duel.

    It was only after I was ready to seal the fortress did I look around to see if he had died, instead I was greeted by a sight that took me by surprise, this lone militia captain was holding their own against the cyclops with his iron short sword. I look at the logs and see this monster of a dwarf is not only fighting without injury but is tearing away at the cyclops, getting his sword lodged multiple times into the beast while deftly avoiding any counter blows.

    It was a one sided slaughter reading two pages of combat logs, one of which was the dwarf wailing away at the cyclops who had collapse from pain shock.

    Made me think I was reading some dwarf Kratos fan-fiction, needless to say the fortress was in good fortunes once the butchers got around to carving up the remains of the cyclops.

    *edit seems it was the Captain of the Guard who was the hero not the militia captain



  • I am surprised no one has spoke about the mutli-launch fatman launcher? - Fallout 3

    Quests I found interesting- limiting myself 7 points

    Fallout 3 :

    • Republic of Dave is a fun diversion
    • Agatha’s Song add another radio channel if I can recall
    • Working for the slavers and getting everyone on their list
    • Dunwich building
    • Killing all Behemoths
    • Bobblehead collection
    • Deciding what to do with the Declaration of Independace

    Fallout New Vegas

    • White Glove Society
    • Sunset Sarsaparilla
    • Collecting snowglobes
    • Michelangelo quest
    • Red Lucy’s Quest
    • A decision with Euclid’s C-Finder
    • Vicky and Vance Missing Gun

    Fallout 2 recommendation

    • Had to really earn brotherhood of steel trust
    • Has a whole new play style at “brain dead” low intelligence level
    • Mysterious hooded stranger on a bridge
    • Can have a car
    • Can build your own super brain bot buddy
    • Meet an unlucky dog
    • Get a deathclaw companion

  • spoiler

    It was watching like a train wreck in slow motion, I ended up just going along for the ride to see how far this rabbit hole would go I really tried to be trigger disciplined in the beginning only firing after the point of a negotiation seemed impossible and before I knew it I caught up in this zoned out mentality - no decision is right, all that matter is the mission, just trying to survive and just devolved into killing on sight and in scenes that feel like it is out of some fever dream - still remember that “lights out” section as someone in some sort animalistic fight or flight zone blinking and someone just appears in front of you

    I guess it stuck with me how the main character kept making excuses and blaming someone else for all the problems and by the end of it and you see that scene with the chair looking out at Dubai and see that “I caused this” and with that call backs to the the choices and saw how it all was just some “cope” it kind of stuck with me


  • Spoilers

    :::

    spoiler

    My interpretation and granted it is probably a bit shaking as I havent played in a long time is:

    I personally found spec ops interesting into the slow descent into darkness, how your team is professional in the beginning and over time they become savage, to the point of blood thristiness, their animations changes, their speech, mannerisms and their models get gradually worn down.

    You do actions but over time you think wait - am I really doing the right thing, like if you decide to help the cia guy, you find out you’ve been played and just destroyed the water supply for a whole area that is in desparate need of it, this come back to haunt you later on when an angry mob catches up to one of your team. I still remember feeling vindictive of hearing my teammate scream in panic and fear as I was rushing to get to him

    Then to get there and see him murdered and and an angry mob looking for blood, my first reaction was vengeance not orderly dispersal…

    The character and the remaining team mate gunned down civilians mercilessly because I felt outrage at them killing one of my own… and the crowd had just cause to be pissed as your rag tag band of misfits have been blowing up commiting warcrimes after to warcrimes justifiying it to some “greater cause”

    As you play the game even the loading screen are questioning you if you are enjoying yourself and nothing is stopping you from continuing to play. It is quite in your face to say that what you are doing is wrong, but if you keep playing and by finishing the game you are justifying the main characters actions, you are complicit in the acts of violence as you the player are determined to see the game to the end just as he is

    Their original mission was to just scout… and it somehow turned into this Dubai tour de violence because the main character believes that there was a radio call from someone he idolised

    If I recall there is that scene at the end that shows all the bullshit, the hanged men, the voice on the radio your character thinks they see and hear is in their head - they have severe ptsd, and have “main character hero syndrome” and none of the game would have happened if they just followed orders

    :::


  • I enjoyed

    • “One Shot”, it has a few achievements that might require going back to try to complete.

    It is puzzle top down story adventure game( it does the whole look into your actual files for solutions thing), once I finished the main story I felt satisified. It allows for playing after the ending but doing so feels hollow and unsatisifying which is the point. It asks the question of why do you still want to play, but oh well I will allow it and makes it possible.


  • I agree on a lot of points, although it seems I have a more pacifist outlook while you have a more active outlook which if I am honest does more for progress.

    I see freedom of speech - in the general sense - as a means to be able to express yourself and your opinions and I feel that if people could express that without outright spreading a feeling of hatred and rage then I feel pretty much anything goes within reason. As even innocuous well meaning ideas can lead to dangerous outcomes.

    That doesn’t mean people should expect the status quo, but sometimes I look at chimps and their “gang wars” and think we aren’t that much different sometimes.

    For reference: https://en.m.wikipedia.org/wiki/Gombe_Chimpanzee_War

    We are primed to respond most strongly with hatred and rage… perhaps some deep primitive instinct and that gets taken advantage of.

    Humans nature seems to be a violent one and if I look at history it is unfortunately violence that seems to be the most effective means to get through our thick human psyche to advance. Ancient Egypt, Alexander’s Legacy, Rome’s rise and fall, The Crusades, French Revolution, British Empire, American Independence, The World Wars.

    We are forever doomed to repeat history it seems until history can no longer repeat

    It is like humanity must experience great suffering and that suffering must reach a tipping point before we as a collective species change

    What the next big tipping point will be that forces a change, if we last that long, I don’t know as well