So you have memory space which is reused… Which essentially makes it a mutable memory structure, where you update or add with new data keys… No?
So you have memory space which is reused… Which essentially makes it a mutable memory structure, where you update or add with new data keys… No?
Can you please give me an example - let’s say I have a big list of numbers and I need to find how many times each number is there.
I would expect a mutable dictionary/map and a single pass through. How would you do that without mutable datastructure?
So do you create new objects every time you need to change state?
Honestly, no. I guess the biggest difference is as a father of 3, I have like 5 hours to play in a week. And I want to enjoy some of the power.
Diablo 4 shows what happenels when you nerf builds midcycle - you are in a constant cycle of “I finally reached the power level of the top build, people are playing for week, finally I can enjoy it, oh they nerfed it the very same day, but here is another build I have to spend my week farming to, repeat for weeks, stop playing”
Enjoyment of power level > some potential variance of builds I never would care or have time to play.
Have they fixed integrations? A few years ago, all integrations consistently were breaking one by one,which made the usage very frustrating
Wow, target audience for settlement building actually exist! It was always a point of frustration to me, I build necessary minimum for some quests and that’s it, partially being sad that they could’ve put those resources to make main loop of Fallout part of the game better
Yeah, I think going forward, the contracts would be rewritten to take this into account. But if old contracts did not cover it, it’s probably a lost cause to be angry about it
They payed for the voiced lines, they received the voiced lines. They can use them however they want, including changing, mixing and doing whatever else with them.
The worst part is that vodka freezes right in the plastic cups. It’s not fun to drink vodka with icy mush.
Not sure where you are in the US, but that is definitely not my experience. Cars usually stop the moment I stop on the side of the road. At least In California
I never had this feeling. It’s an RPG, I can build and control only my character