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Cake day: June 29th, 2023

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  • PoetSII@lemmy.worldtoGames@lemmy.world*Permanently Deleted*
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    9 months ago

    I mean, cyberpunk had issues at launch but at its core it was an excellently written game in a vibrant world with phenomenal NPC performances and fun combat. It was worth spending the time and effort to fix up.

    Redfall has none of that, from everything I’ve seen. Sometimes you need to release and move on.







  • This was the most “design by trends the CEO’s son saw five years ago” game I’ve ever seen. From day one you could tell it’d be DOA since it would be arriving years late and millions of dollars short, with absolutely zero soul or intent. You could smell the cash shop and sandpaper one-liners from a mile away. I feel for the devs at CA that have been pushed into making this game, and are now facing layoffs for it’s inevitable failure. It’s really time the C-suite started getting consequences for their poor decisions. Let CA make Aliens Isolation already dammit.






  • PoetSII@lemmy.worldtoDank Memes@lemmy.worldInsanity
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    9 months ago

    For more graphically intensive games actually, this is shifting back bc polys are a lot cheaper than texel density these days. Games like Star Citizen, Alien Isolation, Cyberpunk and Starfield (or other hardsurface elements in games like firearms or vehicles) with insanely intricate hardsurface elements that the player needs to be able to be up close all around and inside can’t use baked normals due to the fact it’d just be impossible to get a decent texel density and bake, so now games are shifting to something called ‘face weighted normals’ which basically means that all the big bevels and chamfers are actually part of the model’s geo instead of being baked down. Smaller stuff like greebling will be a flat plane shrink wrapped to the curvature of a surface with baked detail as a displacement or normal map.






  • Keep in mind this is theoretical, so assumes perfect setup + max damage rolls

    Hasted sorcerer attacking a grouping of five enemies

    • action 1: throw a bottle of water at them

    • action 2: twinned spell Chain Lightning

    • initial targets hit once, doubled for wet (80x2=160)

    • each enemy aside from the initial two targets is hit twice, doubled for wet (80x2x3=480)

    • (very) theoretical max damage of 640 for one spell slot and 6 sorc points

    Meta it is not, due to the very specific use-case and the setup required, but it’s a great opener or closer, and I pretty commonly hit +200/250dmg using this. Cleared every single ad in the >!Orin!< fight in one shot this way lol

    Another fun build I just tried out in my friend’s game

    Paladin/tempest cleric

    Moving parts are as follows

    • Thunderous Smite (spell slot)

    • utilize Destructive Wrath to ensure max damage roll on the thunder damage (channel divinity - short rest)

    • use Luck Of The Far Realms to ensure crit (long rest)

    • use Divine Smite on Crit for more booku bux (spell slot)

    Haven’t played w this one too much, for stats you’ll want to dump CHA tho, weird for a paladin build but the important bits of this build don’t involve the actual spell effects for paladin so ¯\_(ツ)_/¯ in terms of efficacy though, at level 7 I did 120 damage in one attack lol.