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Thanks! I updated the post with your shortened url.
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So I bought the smooth grips, the ones not connected by that bottom piece, and they started to slip off after like four days. I almost had my face smashed by my Steam Deck multiple times.
I sent him pictures of what he should do to make it tighter and that he omitted a third bump that’a meant to keep his case locked into the speaker grills.
After a week or two, he offered me a replacement for free and now he has a new variant that has concave bumps. I opted for the new variant to try it out. He sent it and the replacement felt amazing. The original and his revised grips reduced the amount of numbness I usually feel after long gaming sessions. The revised grips have held tight onto the Steam Deck for more than 1 month of usage so far.
Oh I’ve been talking about thr long grips. The short grips felt slippery at first, but it’s also just as good. My fingers naturally moved over the back grip buttons. It takes more time for me to get used to them compared to the longer grips, but both are good.
https://www.etsy.com/listing/1499670572/steam-deck-comfort-grip-accessories
Yeah, so depending on what template you’ve chosen or how you set it up yourself, it can be an additional button that can be activated by just touching the top.
It’s like the trackpads below the sticks
So here’s what it looks like. I forgot to show the back to prove I wasn’t clicking any back buttons. Kinda difficult filming with one hand and a heavy device.
Yup!
The top of the Steam Deck’s joysticks are capacitive. Useful for activating gyro, touch menus, and more.
This is my first time on Lemmy and I haven’t used YouTube in a long time; I’m currently trying to upload a demo on YouTube to showcase this works, then I’ll link it in my post.
Gyro aiming on Steam Deck is useful when you want to do micro-movements when you’re zooming or using scopes in shooter games. However, do note that when you use (mouse) gyro most games don’t activate vibration. It’s a big loss to me, but the motors on the Steam Deck or rather the software implementation for it has been rather weak. To retain that, you gotta use controller gyro which is pretty jittery and not smooth as mouse gyro.
Even more so, I find gyro aiming with a controller like Dualsense or Switch Controller much better when you’re staring at a TV screen rather than a screen that’s being tilted as you aim.
Being able to use a risen thumbstick and activate gyro aiming has been nice so far. I hope Valve improves software for gyro even further, controller gyro definitely needs a lot of improvement.
Whoa, this is cool! I can only imagine how time consuming it is.
I wished I have the time and money to learn design engineering and 3d printing, and own a printer.
I would love to make 3d-printed thumbsticks for my Dualshock 2 and 3, and even Logitech pedals. The original Kontrol Freeks for Dualshock 3 are rare and have been sold for like $100 on eBay.
That’s some awesome stuff you’re making! I would to see how your iterations and creations improve 💪