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Joined 10 months ago
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Cake day: September 15th, 2023

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  • On my multi-player play through Wyll fell hard for my Paladin (probably because he’s a goody two-shoes) and when he asked him to dance I was like “sure let’s have a fun time in face of this overwhelming catastrophe” and then after the dance was done I quickly realized it was quite a bit more than a dance. When I politely informed Wyll that I did not care for him in that way the look of hurt and betrayal he gave me… it made me wonder if I should quick reload and be gay for him, so I didn’t hurt his feelings. -_- poor Wyll.


  • Vedlt@lemmy.worldtoGames@lemmy.worldFirst game you played
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    5 months ago

    Oh man, my family loved Super Solvers Midnight Rescue! I vividly remember playing that with my older siblings, but our monitor was green and black, no color, so I’d never actually seen it before in color. But the music stuck with me and probably sparked my love for In the Hall of The Mountain King.

    Also had Ernie’s magic shapes and colors… which was pretty hard to do when everything is green. What were my parents thinking buying a color matching game without a color monitor?



  • Vedlt@lemmy.worldtoHumor@lemmy.worldBring it out, boys.
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    7 months ago

    I started playing during revised, specifically with the Fallen Empires expansion, and thought that the 4 card limit had always been a part of the game. I looked at my Pocket Players Guide from around that time and could not find that rule. After a little bit of research I ran into this comment on reddit, https://www.reddit.com/r/magicTCG/comments/2jxr9z/comment/clh3ip7 which seems to have an answer although their source linked no longer works. In 1996 the mirage rule book has the 4 card limit listed under “house rules” and in 1999 the Sixth Edition Comprehensive Rules Document has the 4 card limit listed as rule 100.2

    Again unfortunately the link to that document is broken so we can’t be 100% sure, but it seems the answer is sometime between Mirage in 1996 and Sixth Edition in 1999