• 8 Posts
  • 20 Comments
Joined 1 year ago
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Cake day: June 15th, 2023

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  • It’s almost funny. Honestly, the only way I can see them regaining any trust at all is by a complete change in leadership and increased transparency and accountability.

    I haven’t calculated how much the new revenue split would be on average so take this as a random scribble on a napkin, but I wouldn’t be surprised if most studios choose to never upgrade to the next version.

    Just remember, the current CEO was too greedy even for EA.



  • I looked through the announcement post and all I can say is that this is beyond absurd. Can they even legally apply these changes retroactively? All these relatively large indie games used Unity. They can’t exactly tear everything down and use another engine. They didn’t even accept such terms at the time, so how can they suddenly be expected to pay for every download they get?

    And I was so excited to finally start learning Unity too… damn. I probably should have seen something like this coming way back when they announced their IPO. I was going to learn Unreal at some point as well but I guess I’ll just uninstall Unity and skip right to UE5.

    There’s definitely going to be huge action taken from every studio that used Unity in their games. I have a hard time believing that they’ll get away with the retroactive part at least.







  • Yes. This is 100% true for youtube and really any proprietary service with paid tiers. The greed is obvious and premium is only a little better than the alternative because creators are still being screwed over but slightly less. I only partially blame it on a large amount of people getting used to free content. But until there’s something clearly better, I’d rather do this at least since it’s still a net positive. In the meantime, I’ll participate in FOSS communities and try to contribute to alternatives so that it doesn’t stay this way.


  • I don’t know how popular this take is, but I pay for premium and feel like it’s worth it. Granted, it’s super cheap in my region and I get the student discount on top of that. I’m not a creator but last I checked, premium revenue is a little higher than ad revenue and isn’t affected by demonetization.

    There are multiple factors that convinced me to get premium and ads weren’t one of them, since I’ve been using ublock and Vanced/ReVanced for years.

    • Many creators I watch make excellent, high effort content but get demonetized for not being brand safe.
    • I use youtube a lot. I’ll be the first to try fediverse alternatives of anything, but unfortunately, youtube isn’t something replaced so easily simply because the creators still need money to make the content I enjoy. That’s reality.
    • I can afford premium but not Patreon/merch/memberships/superchats frequently enough to matter if at all.

    Content on the internet hasn’t been free for a long time. It’s been funded by shady and user-unfriendly means like ads, harvesting data and affiliate links. It’s just that the money from these sources has started to dry up recently and people are panicking. I think the web monetization api has great potential if made easily and widely accessible, since I’m sure that a significant portion of people are perfectly willing to pay a little bit monthly for a better experience and to support the content they consume. I’m looking at using it in a project of mine as well.


  • I figured out why Gnome on Xorg was crashing. It was because of libinput-config. I noticed because it wouldn’t actually crash until the moment I moved the mouse. The game seems to work perfectly on Xorg.

    I already tried gamescope. The results of that attempt are in my original post above.

    Still, while I can finally play the game now, it’s a bit annoying having to remove a package and reboot everytime. I don’t even know if this is a Wayland issue or a Gnome issue but I don’t have the disk space to install KDE or anything.

    Ideally I would like to figure out why this is happening in the first place and maybe report it upstream, but I have no clue how to even get debug logs out of this.

    Anyway, thanks for the help. I appreciate it!


  • Okay this is extremely weird. No matter which version of wine/proton I pick in Lutris, I get the exact same issue where the window doesn’t show up but the game is running. The only difference with Steam here is that I can hear the game audio.

    I am almost certain this is an issue because of Wayland but I can’t seem to figure out why Gnome on Xorg keeps crashing for me.