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Cake day: June 6th, 2023

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  • isosphere@beehaw.orgtoGaming@beehaw.orgMultiplayer Co-op games
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    10 months ago

    I’m too early in the game to know this well, but I feel the lack of mod support. This feels like a game that would really thrive with community support, but they have no plans on supporting mods or open sourcing it. They are currently working on a new project that they haven’t elaborated on yet.

    Still, I got this game for $14 and if I can find some people to play with I’m absolutely going to get my money’s worth - this kind of game just doesn’t exist with this level of depth. I love the technical detail of how the ship works on and how the systems interact with each other.





  • This is not answering your question (I can’t argue for my current SWR, it’s the trinity study minus a random fudge factor), but I’ve implemented an idea that I think others would benefit from.

    I’ve been tracking my current withdrawal rate through time, based on my periodic calculation of baseline expenses. I suppose I could use actual expenses, but that’s remarkably volatile, so instead I take the 6 month average of recurring costs.

    The benefit is a nice time series graph I can watch. I can plot a horizontal line for my current expected return on capital, and another for my safe withdrawal rate.

    The net result is a lot of information condensed nicely. You can see at a glance if you’re trending towards safety, or away from it.