With Survivors-like games, auto-fire becomes a necessity as the screen fills with enemies and you have multiple weapons or abilities. How do you plan to balance this theme of the genre with the need to activate abilities manually?
With Survivors-like games, auto-fire becomes a necessity as the screen fills with enemies and you have multiple weapons or abilities. How do you plan to balance this theme of the genre with the need to activate abilities manually?
Started a fresh play of Mindustry this week and forgot how much I enjoy it. I play primarily on PC now to save my hands, but the mobile apps are free if someone wants to try it out!
I use Voyager and have been really impressed with both the quality and the speed of development.
The Florida Department of Education says the new standards don’t teach that slavery was beneficial.
However, one of the benchmarks (SS.68.AA.2.3) states students will be taught, “how slaves developed skills which, in some instances, could be applied for their personal benefit.”
Anyone able to think of a good argument for explicitly requiring this? I’m having trouble thinking of why you’d call this out in the standards unless, you know, you are a fan of slavery…
Edit: This was supposed to go here, womp womp
I played a decent amount of Odyssey (didn’t get close to finishing it) but bounced off Origins pretty quick. What mechanics did they change in Odyssey that you miss? Might be worth going back to play it if I know what’s different!
I never got deep into StS, so it’s possible I don’t get what a good run looks like, but I’ve always felt like StS is about eking out a win by the skin of your teeth and careful choices - MT, by contrast, is more all or nothing. You’ll either wipe before you make it to the final boss or you’ll breeze through it without breaking a sweat.
MT is about building the most broken combos you can - it doesn’t always work out that way, but there’s nothing sweeter than taking down the final boss 3 turns early.
I highly recommend the expansion: the shards mechanic adds a really great push-your-luck mechanic. Originally I was wary of taking more than 10 or 20 shards over a run, because it makes each fight harder, some in some particularly frustrating ways, but a good infusion or the right upgrades on a card can make a failing run into a winner.
lemmings, lemurs, lemurians?
I vote Lemurians just for the Golden Sun vibes.
So she got BS from BS
To be fair, my guess about the source of those claims is also totally unsubstantiated and quite possibly bullshit 😉
Does she hold any investment in BlueSky?
Imo, it’s way more likely she got her information about BS from the website/a press release/a contact at BS and like you said, didn’t bother to get a contrasting opinion from anyone associated with Mastodon (probably because it’s a lot harder to get ahold of someone from a distributed project like Mastodon).
Excited to give Gigabash a try - the steam reviews all day it’s like a modern Godzilla: Destroy All Monsters and I loved that back in the day