Those are silent, they’re there for history reasons.
rit de façon maniaque en français
Those are silent, they’re there for history reasons.
rit de façon maniaque en français
Well, the issue will be developers of other apps would force us to re-google since any build of the app would be useless unless installed from the play store…
a console has better optimisation for lower price.
Something else to have in mind, some times they’re like a printer, the device is relatively cheap but you have to buy other stuff to actually have it working.
In PC you can find several places to buy and download games (even when it feels like only one or two exist), in console you only have the manufacturer.
In PC as long as you have internet you can play multiplayer, in console you have to subscribe to their online services.
I can’t give you the technical explanation, but it works.
My Caddyfile only something like this
@forgejo host forgejo.pe1uca
handle @forgejo {
reverse_proxy :8000
}
and everything else has worked properly cloning via ssh with git@forgejo.pe1uca:pe1uca/my_repo.git
My guess is git only needs the host to resolve the IP and then connects to the port directly.
One of my best friends introduced me to this series back in MH4U for the 3DS.
As someone mentioned in other comment, these games are definitely not newbie friendly haha. I started it and left it after a few missions, I don’t remember what rank I was, but definitely the starting village.
Afterwards we finally got time to play and he mocked me since my character had less armor than his palico :D
We played more often and he helped me reach higher ranks until G-rank.
Each game has had a different kind of end game.
For MH4U were the guild quests which were randomly generated, I loved this, it made the game not feel like a total grind, but it only made it feel like that, because it really was a grind to both get the correct quest and level it up to get the relics you wanted.
The one I enjoyed the least was MHGen/MHGU because there’s no end game loop, once you reach G-rank the game doesn’t have anything else to offer, so you can just grind the same missions you already have. Of course this can be considered an end game loop since maxing your armor and weapons takes a long time (and IIRC some older fans mentioned this was ad-hoc with the theme of remembering old games since they where like that).
For MHW were the investigations which felt a bit like MH4U guild questions but without the random map.
The only downside of this game and the Iceborn expansion was the game as a service aspect, you could only access some quests on some days of the week, you had to connect to the internet to get them, and also one of the last bosses is tied to multiplayer, which if you have bad internet or only time for a single quest is impossible to properly finish.
I’ve bought each game. Around 200 minimum in each one. IIRC 450+ in MH4U and around 500 in MHW (mostly because it’s harder to pause in PS4). MHRise/Sunbreak
MHRise is one of the most relaxing ones with the sunbreak expansion since you can take NCPs on all missions, they help a lot to de-aggro the monsters and enjoy the hunt.
I was with some friends from work when the trailer for MHW released and we literally screamed when we realized it was an MH game haha.
The only change they’ve made between games that I found really annoying was to the hunting horn. It was really fun to have to adapt your hunt to each horn’s songs and keep track of what buffs were active and which ones you needed to re-apply (in reality you always rotated your songs over and over so you never ran out of your buffs).
But in Rise each song now is X -> X
, A -> A
, and X+A -> X+A
, there’s no combinations.
Every hunting horn only has 3 songs, previously some horns could have up to 5.
When you play a song twice the buff applied goes up a level, well, in Rise they made it a single attack to play all your songs twice.
It feels like they tried to simplify the weapon but two teams got in charge of providing ideas and they implemented both solutions, which made the weapon have no depth at all.
Also, previously you felt like the super support playing hunting horn, each time you applied a buff a messages appeared showing the buff you applied. Yeah, it was kind of spammy, but it felt nice having a hunting horn on the hunt.
In Rise they decided to only display a message the first time you apply the buff and that’s it, so if you re-apply it there’s nothing, even when you keep buffing your team. Ah, but if you use bow the arc shot does spam the buff message, so you feel less than a support than the bow :/
Due to work I haven’t followed all the news of MHWilds, but I’ll definitely buy it.
For the next posts my recommendations would be the series Sniper elite, Mario and Luigi, Pokemon mystery dungeon, and Disgaea.
(Maybe also another theme of posts could be genre/mechanic, like tactics games or colony management in general)
Ohhh! Now I understand!
Yeah, then that’s an issue on mastodon.
I mentioned some time ago, the fact that mastodon and Lemmy use the same protocol is annoying, because the experiences are different, so it causes a lot of issues :/
Unless lemmy devs have changed something since last year, this shouldn’t be the case, there’s a bug in there.
All interactions are recived by the instance hosting the community, and that instance is responsible for broadcasting that interaction to each instance where a user subscribed to it is hosted.
So, mastodon is only responsible for sending the upvote to feddit.dk and then feddit.dk to all other instances.
I’m not saying to delete, I’m saying for the file system to save space by something similar to deduping.
If I understand correctly, deduping works by using the same data blocks for similar files, so there’s no actual data loss.
I’ve only played P5 and currently P5R.
The RPG part is amazing, the story, combat, dungeon crawling, interactions, etc, and all the other comments people had already made.
My only con for it would be the strictness of the schedule to do the story. Yeah, it’s also an interesting part of the game which differs from other RPGs, but it’s frustrating you might permanently lose something because you planned it a bit off or selected the wrong dialog option with a confidant so you don’t have enough points which makes you have to spend an extra day with them to increase their rank.
Either you follow a guide or you accept the idea of missing some parts of the history.
And even then with a guide I think I might as well not experience everything since I won’t go to visit some of the places to hang out with confidants, only the main ranks and that’s it.
Also, you can’t focus on finishing a confidant because I think all of them have some requirement, or they are not available that day, so you need to do other stuff.
For example, Yoshida is only available Sundays, Kawakami IIRC is also only the last days of the week, but not weekends and only during the evening.
But I plan to also play P3 and P4 since the stories are so good.
My recommendation for the next post would be series of Monster Hunter, Paper Mario, or Kingdom Rush.
Well, seems they already had the vaping sensors implemented and they’re just announcing the notifications implementation… How hard is to just build am android app that displays a list and a popup?
Think of a URL and its dots like folders in your drive where each can have different files in each of them even if they have the same name as another folder.
They’re just written in reverse order.
(Also a whole lot of other differences and other technical details on how to actually make the site work, but for your question we can just keep at this)
So, you have the social
root folder (Top Level Domain) which contains many sub folders, one of them is mastodon
and another is piefed
.
Each have their own files to render their UI and process the requests they receive, but they don’t talk to each other, even when they might have some files and requests with the same name.
The same way you have in your home folder your documents
, pictures
, videos
, downloads
, etc.
And yeah, they can go even deeper, my lemmy instance is lemmy.pe1uca.dev
, not just lemmy.world
like for this community.
I could have mastodon.pe1uca.dev
if I’d like.
I had a similar case.
My minipc has a microSD card slot and I figured if it could be done for a RPI, why not for a mini PC? :P
After a few months I bought a new m2nvme but I didn’t want to start from scratch (maybe I should’ve looked into nix?)
So what I did was sudo dd if=/dev/sda of=/dev/sdc bs=1024k status=progress
And that worked perfectly!
Things to note:
P5R, almost done with the 2nd palace.
I’m following a guide to experience everything in one play through since I’ve already played the original one and this one on PS4, now this is in PC.
What?
Well, I can only speak for myself, I’m not here to follow users but communities.
And if someone wants to follow me I’d see it as kind of annoying for them seeing all the different topics I post and comment instead of something focused.
IMO the ability to see Mastodon interactions in Lemmy and vice-versa is quite annoying since they use the same protocol for different experiences.
I would if I’d be able to run my own models, it’d be better than having to connect to my server.
But AFAIK these features won’t be available to all developers, so I’m guessing only Google apps will be able to properly use the potential of the phone.
Nice, that’s mostly what I need!
The only thing missing now are the parameters needed to launch with the correct workout
I don’t know why it needs internet access and why the first thing it tries to do is connect to an IP TV site, and because it can’t it crashes.
Can’t trust that, hehe
I don’t think RSS is suited for getting more than just the latest entries in a feed.
What you’re looking for is handled by the API which includes pagination.
I love playing Dwar Fortress, I’ve spent hours and hours in there.
The game is free from the developera site, the download is only 15MB.
If you want to support them you can buy it in steam, the listed requirements is 500MB of storage, I assume since this version has a tile set.
I’ve also put so far 400 hours in oxygen not included, I think it uses around 2GB of storage.
And to me, any monster hunter game its worth its price, I’ve bought each game and played it for minimum 200 hours each, I think I reached 500 in on of them.
Tho the newer ones are pretty heavy for their respective platforms. Also triple-A game price.
I use rclone and duplicati depending on the needs of the backup.
For long term I use duplicati, it has a GUI and you can upload it to several places (mines are spread between e2 and drive).
You configure the backend, password for encryption, schedule, and version retention.
rclone, with the crypt submodule, you use it to mount your backups as am external drive, so you need to manually handle the actual copy of the data into it, plus versioning and retention.