

I am not talking about the IGN article, but about the link you gave me.


I am not talking about the IGN article, but about the link you gave me.


Just the first lines of the linked article says what I said, having a monopoly isn’t illegal on itself. Only abusing the dominance is.
Which paragraph or lines do you specifically speaking of? Its a long text, so quoting or pointing the part you refer to would be good.


That’s not the statement we are discussing as what he said.


We could wake up one morning and find out there’s a $10 monthly fee to access Steam’s “services” including every game you ever purchased.
When did this ever happen on any game console, or service ever? Isn’t this some kind of “fear mongering”? Also wouldn’t this be illegal? Because we purchased the game and Valve would effectively take all access away for all games. I don’t think your argument what could happen is warranted.


Having a “Monopoly” that occurred naturally isn’t illegal. Misusing the position and eliminating any competition is illegal. Besides that, the monopoly situation is open and there is competition. They just suck. Imagine filing Nintendo a lawsuit for having a monopoly in handheld consoles…


I remember when this project was in young age and I saw it the first time. I thought to myself “ah yeah, it’s nice to have but one of those projects no one will care in the industry”. And here we are, Godot (12y) rivaling industry giant like Unity (20y).


I had to look at the scroll bar to see how long this is still going.
Does anyone know if it is working on Linux (or Steam Deck)?
Congratz on the publishing. :-)


Hmm, never read that. I will test this myself with bunch of different Shaders, if any of them has a similar effect. It might be because there are many Shaders that simulate the CRT effects and can be customized.


Microsoft trained people into believing that updates are dangerous.


Such an advice can only come from a Windows user…


At least here in Europe we had SCART for CRTs. SCART is multipurpose connection, that supports variety of cables, including RGB. There was no adapter needed.





And that’s not a coincidence. Not all, but the best pixel artists took the limitations and quirks of the tech from that era into account when designing. Not only the CRT technology with scanlines and other properties, also the cable connection you got plays a huge role. Not only on SNES, but also very apparent on the Mega Drive / Genesis. Nowadays I play old systems on emulators only and don’t want to miss a good Shader which simulates old CRT effects. They get pretty close to the original thing (depending on the shader and depending on to what monitor you compare).



I ssh into it with my file browser “Dolphin” on Linux (the same that is used in the Steam Deck as well). Needs to be setup first, but then I can access the files with the file browser. And secondary I ssh into it in terminal, but that is not to transfer files, but to have access to commands execution on the device (like installing something from commandline).
I never had this issue since I use GIMP decades ago. But I know in older GIMP versions (and I mean up to relatively recent versions) loading can take very long if you have ton of fonts. I don’t know how long it has been since you tried it out. There was attempts to asynchronously load fonts and other optimizations to make it start up fast. At least for me GIMP starts… let me test it again… in less than a second. Having a fast drive plays definitely a role here too.
And it depends what method you used to install. If it was Snap on Ubuntu in example, well that is on Snap most probably.
I use GIMP since 2.8 version, which is ages ago. Used it to edit my photography, to create price tags for my local shop, create web banners, memes… lot of memes, editing pixel graphics, and more.
To be honest it was not a good experience editing photography, especially as it didn’t have some standard features like layer effects. And the missing standard features like shape tools and such is also a big deal for me. Also for printing the price tags the color space was a problem too, as it didn’t support CMYK. I also wish there was a simple “record and playback macros” functionality, which I saw in Photoshop years ago.
All in all these points and many other are addressed or are being addressed right now. GIMP is still not as good as Photoshop and there are pain points. But it is improving and already has improved ton of a lot.
Windows-only,
There are new attempts of patching WINE to make modern Photoshop run on Linux. It’s not fully there, but looks promising: https://www.phoronix.com/news/Wine-Staging-11.1
And Ai tools are scraping the web… good lord.