After extended sessions of any of the Telltale adventures (Walking Dead, etc), I would spend about 10 minutes post-game with the sense that real-life conversations were like, scripted, and I was navigating by selecting the best option.
Arguably, not a wrong assessment of life, but it feels really gamified when affected
After extended sessions of any of the Telltale adventures (Walking Dead, etc), I would spend about 10 minutes post-game with the sense that real-life conversations were like, scripted, and I was navigating by selecting the best option.
Arguably, not a wrong assessment of life, but it feels really gamified when affected