• GHiLA@sh.itjust.works
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    1 hour ago

    man who normally buys “narrative-driven, story-rich games” forced to put his money back into his wallet

  • MarcomachtKuchen@feddit.org
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    Ok guys valid points from everyone here. But who here has bought the latest 11bit Studios games? And I’m not talking about Frostpunk 2. I’m taking about Indika, The alters (not out yet, my bad) , The Traumathurge, Creatures of Ava ,… all of these games seemed like really cool things to me, sadly I could not afford them.

    • CaptPretentious@lemmy.world
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      2 hours ago

      The Alters isn’t out yet. Expected release Q1 2025. It’s on my wish list because I love the demo.

      Indika they were just the publisher. On top of which, maybe has a story that not everyone is interested in. I watched these guys play it, https://youtu.be/MuiHtAYOqgI and while it’s creative and it’s overall a fantastic game, is not one I’m going to play myself.

      The Thaumaturge, again they are just the publisher. I hadn’t even heard of this one which means as the publisher they did a terrible job marketing it.

      • MarcomachtKuchen@feddit.org
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        2 hours ago

        Thank you for the correction. The alters is indeed not out yet.

        In my opinion for the other I doesn’t matter whether they are just publishing or actually developing. The games are not bar but apparently don’t sell well. Maybe their not the greatest at marketing but I enjoy the vibes they are going for

  • Fades@lemmy.world
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    10 hours ago

    Sony has been screaming the exact opposite of this and it continues to garner them a fuck ton of cash. You don’t even need Sony money to do it, as per Baldurs gate that many are also referencing here in the comments.

    There’s no way they actually believe that, the C-suite simply can’t stop salivating over the potential money a live service game can potentially provide

  • circuitfarmer@lemmy.sdf.org
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    19 hours ago

    They sell fine. Look at BG3.

    What they don’t do is make money hand over fist without the need to design more product, as happens with subscription-based, game-as-a-service multiplayer titles. Some companies don’t want to make good games. They just want to make good money.

      • 2pt_perversion@lemmy.world
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        16 hours ago

        “That guy just made millions of dollars playing the lottery. We should quit our jobs and play the lottery too!”

    • ILikeBoobies@lemmy.ca
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      15 hours ago

      More expensive and less profit

      Like the other person pointed out with GaaS you don’t even need to finish the game before you start making money

      However BG3 had a big already established IP and successful Divinity games beforehand

      I will give you some advice that I was given “you need a hit before you can have a hit”

  • ChocoboRocket@lemmy.world
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    20 hours ago

    Narrative driven, story rich games don’t sell?

    How many video game franchises are making the leap to tv/movies these days? Hint, it’s the ones with narrative driven, story rich games.

    Go ahead and make pay to win mobile games, I don’t play them and they rake in millions so it makes perfect business sense.

    But the idea that gamers don’t pay for good narrative driven, story rich games is laughable.

    I think the biggest problem with a lot of game franchises have is they only sell the game. So much money is being left on the table with the best efforts being a screengrab lazily printed on a cheap shirt that sells maybe one or two.

    If I could get some official, quality, Umbrella/Shinra/Arasaka/Faro corporation mugs, phone covers, meme tier shirts etc I’d be all over it.

    • queermunist she/her@lemmy.ml
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      20 hours ago

      They don’t sell enough. These companies want endless growth and endless sales so they can milk the whales for endless revenue. Narrative rich, story driven games don’t sell as much as pay to win or gacha trash.

    • idyllic_optimism@lemmy.today
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      19 hours ago

      I think the title of the article is misleading a bit. According to the article, the game has been in development since 2018 and they’ve been having issues they cannot seem to be able to fix to their satisfaction and it sounds like it’s more viable for the studio to abandon the project than try to fix it by throwing more money and time at it. And it’s a console game, so that limits their market, too.To me, reading the article, “narrative driven games don’t sell anymore” is not the main problem.

    • Scrubbles@poptalk.scrubbles.tech
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      21 hours ago

      Cyberpunk 2077, RDR2 still wasn’t that long ago, Dragon Age Veilguard was actually a success convincing even EA, Star Wars Jedi series, the list goes on. It just has to be a good story, you can’t just slap some boring ass story in there.

      • Grangle1@lemm.ee
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        20 hours ago

        Odd to say Veilguard was a success when from what I can tell, one of the few things uniting the very fractured and divided gaming community this year was that the writing in Veilguard was horrible. And you know that’s true when the various members of that community can give their own varied reasons why the writing was horrible and they would all be valid.

        • OneOrTheOtherDontAskMe@lemmy.world
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          17 hours ago

          I only see that in some communities. Most of the people that hate on veilguard, from what I’ve seen, either haven’t played the game or are clipping parts out of context.

          The complaints I’ve seen that aren’t “dur hur, binary qunari” talk about the shaky dialogue in the beginning, where things felt awkward and clunky, like a new team forming. I’ll give credence to the complaints about some depth being lost in the characters versus other games in the series, but I think those people feel that way because Inquisituon was a bloated mess (that I love) and they’ve played 1 and 2 so many times in different ways they’re meshing all the dialogue into one. Playing through veilguard a second time, and watching my partner take different choices than me, made the characters on par with Mass Effect 2 allies. Which, I’d say isn’t an accomplishment so much as a mild chastisement that it hasn’t improved since then.

          • OneOrTheOtherDontAskMe@lemmy.world
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            17 hours ago

            But, to drive home in case it isn’t clear, I love Dragon Age and I think this one ranks higher than Inquisition (but not trespasser DLC), on par with 2, and above 1 for me. I do not think it’s a Pinnacle of modern writing, it definitely suffered from some development struggles and that comes through in the final act as things get a little rushed and content feels more like a drip than a faucet. But then it wraps up well, or I thought it did.

            It can use improvements, but I feel about it as i felt about 2 when it came out. “This is a change, and I’m not sure it’s what i wanted, but I do like the universe and the combat is a lot of fun and the characters as a whole are interesting”.

      • idyllic_optimism@lemmy.today
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        20 hours ago

        Veilguard is far from success, and it’s because it’s the worst-written DA game to date. And that is on EA. They had every chance to make it a good game (as the art book they published shows just what a good story it was shaping up to be before EA forced them to start over for a live service version) but they chose to waste everyone’s time for 10 years by changing their mind mid development multiple times, firing the veteran team members right in the middle of development…

      • ZeroHora@lemmy.ml
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        20 hours ago

        Dragon Age Veilguard was actually a success

        They finally confirmed or denied this claim?

        • idyllic_optimism@lemmy.today
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          20 hours ago

          If the leaks to be trusted, they expected to sell 10 million copies but now they’re talking about they maybe can sell 3 million copies for the lifetime of the game.

          • ZeroHora@lemmy.ml
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            20 hours ago

            In others words, not a success, pretty bad for a IP so famous like Dragon Age

            • idyllic_optimism@lemmy.today
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              20 hours ago

              It was very telling EA announced almost right after the launch that they won’t release any DLC’s and they’re moving the team to ME5 already. If that was not the sign EA left DA:V for dead, I don’t know what was.

          • ampersandrew@lemmy.world
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            20 hours ago

            Back of the napkin math says they’ve already sold about 1.5M on Steam so far. A handful of sales like they one they’ve got right now should help them easily blow past 3.

            • shani66@ani.social
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              5 hours ago

              Aren’t those awful numbers? Like, a big successful AAA grant does way more than 1.5mil in it’s first week. If interest was there they’d be over 3mil by now.

              • ampersandrew@lemmy.world
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                51 minutes ago

                It’s all going to be relative to what they spent, which I don’t know. If they only spent $70M, they already made their money back. It’s looking like they’ll probably make their money back regardless, unless they spent an entire GTA6 on this thing, which I doubt. These are also only the Steam numbers that I’m calculating based on how many reviews it has; the PS5 version likely did quite well too.

  • Opisek@lemmy.world
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    17 hours ago

    Narrative-driven games made Valve into Valve. But ok, you do you.

      • mosiacmango@lemm.ee
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        9 hours ago

        2d isometric vs 3d first person. One format clearly lets stories breathe better, but that doesn’t mean half life isn’t story driven.

        • Kecessa@sh.itjust.works
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          4 hours ago

          Never said it isn’t, I said story isn’t the thing that made it and Valve popular.

          I’m old enough to remember when it released, story wasn’t the focus.

      • Womble@lemmy.world
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        6 hours ago

        A small number of mobile games sell better make obscene money, the vast majority make a pittance or lose money. But corporate types cant stop salivating at the thought of being the ones to own the next candy crush, so they’d rather take a shot at that than produce something with merit that will likely make a reasonable return.

      • filcuk@lemmy.zip
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        9 hours ago

        Yeah it’s depressing, I’m amazed we’re getting anything good at all by this point

        • Justagamer@lemmy.world
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          2 hours ago

          It was tricky to find actual numbers so correct me if I am wrong, but if you look at the entire lifetime net profit (not revenue) of Elden Ring since it’s launch, it appears that Dragon Ball Bokken made all of Elden Ring’s profit in just 2024 alone.

          When you read Bandai’s financial reports they always open with their mobile games, with From Software titles getting an “honorable mention” at the end.

  • CheeseNoodle@lemmy.world
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    16 hours ago

    Honestly I can’t think of a recent game I enjoyed that wasn’t a narrative-driven story rich game.

    • TheFriar@lemm.ee
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      11 hours ago

      They’re the only games I enjoy. And I could’ve sworn I’ve seen people all over the internet lamenting the loss of story-driven single player games in this era of GTA online. These douchebags are either salivating looking at GTA online profitability and talking bullshit or they’re so goddamn deluded with their head so far up their own ass that they can’t tell their colon from their pancreas.

      On the topic, anyway: my favorite games are RDR2, Cyberpunk, and Alan Wake 2. I wasn’t always a gamer, but the graphics have gotten so good and the stories so involved (in these here specifically) that I became one later in life. But now I’ve played all three of those games to death. Do you have any recs for similar games I might enjoy? I was just looking around the PS store and felt like I was swimming through nonsense. I really wanted to play Stalker 2, but it’s not out for PS5 yet. The next game I’m eyeing is a silent Hill 2 remake. Not a big fantasy person, either. I like stories with their feet in the real world. Don’t mean to single you out to give me advice, but figured I’d ask in case you had something you really liked.

      • Kazumara@discuss.tchncs.de
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        6 hours ago

        It had a bit of narrative (killing the corrupted son of the traitor out of mercy and to save the world, killing the corrupted angel like beings because they are a threat to humanity), but you’re right, what really drives you is the fun gameplay loop and the challenge of escalating difficulty.

  • socsa@piefed.social
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    21 hours ago

    Really? It feels like every other AAA game is an interactive movie these days.

      • quixotic120@lemmy.world
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        20 hours ago

        Every yakuza game, baldurs gate, every fromsoft game, the insomniac games like spiderman, Sony stuff in general like horizon, god of war, last of us, etc, black myth wukong, the endless remake games (some of which are very solid) like ff7, silent hill 2, persona 3 reload, etc, rockstar games even (rdr2 was 2018 and gta6 is supposed to come out this year, maybe). The sea of jrpgs like shin megami tensei v vengeance, trails through daybreak, granblue fantasy, unicorn overlord, etc. And that’s literally off the top of my head

        Mobile games and live services dominate for sure bc they shit money and are easy to develop but decent games still exist (though tbf a lot of them are starting to pull serious bullshit too. Love yakuza but sega locking new game+ behind a $15 dlc. First yakuza game I didnt do a new game+ run on and the lamest one to platinum because you don’t have to beat the hardest boss or run it on legendary)

        • LainTrain@lemmy.dbzer0.com
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          20 hours ago

          Every yakuza game, baldurs gate, every fromsoft game, the insomniac games like spiderman, Sony stuff in general like horizon, god of war, last of us, etc, black myth wukong, the endless remake games (some of which are very solid) like ff7, silent hill 2, persona 3 reload, etc, rockstar games even (rdr2 was 2018 and gta6 is supposed to come out this year, maybe). The sea of jrpgs like shin megami tensei v vengeance, trails through daybreak, granblue fantasy, unicorn overlord, etc. And that’s literally off the top of my head

          Question 1: And those are all “interactive movies” in your view?

          If the answer is yes:

          Question 2: have you played literally any of them? I don’t think all of these barring the JRPGs could be more different from each other if they tried. RDR2, Insomniac and the Yakuza games for instance are pretty good, fromsoft not so much, and none of them are alike whatsoever, one is a GTA clone with a shockingly good story that’s as always, too long, fromsoft games are definitely not GTA clones sadly nor are they linear bamham combat superhero action games like the insomniac ones or story focused ones like GoW or Horizon or the insomniac Spideys (latter are particularly awesome).

          I would be extremely interested what you’d consider not interactive movies? Factorio? Dwarf Fortress? Ghosts’n’Goblins? Super R-Type for the SNES? Umihara Kawase? Ultrakill?

          • quixotic120@lemmy.world
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            20 hours ago

            Only some of those are movie games, sure. I was more responding to your “everything is mobile games and live services”, which is just untrue

            The only one I haven’t played yet is wukong. Also I agree the spiderman games are totally awesome. I strongly disagree about fromsoft games though, sekiro alone is amazing

            • LainTrain@lemmy.dbzer0.com
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              17 hours ago

              But the original reply stated:

              It feels like every other AAA game is an interactive movie these days.

              I stated that it’s not really true

              And you went off to list games that supposedly support the original point.

              And I said that’s not true.

              And now you agree. So why even include those games or respond at all? This comes across like when you correct chatgippity or smth 🤔

              • quixotic120@lemmy.world
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                15 hours ago

                You keep going on about the original post. I was replying to you dude, who said everything is mobile games and live services. I never said all games are movie games? I just said you are wrong and not all games, AAA or otherwise, are mobile games and live services. And you are still wrong, and that’s still true

                • LainTrain@lemmy.dbzer0.com
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                  3 hours ago

                  Wuuuut?

                  The original post had nothing to do with mobile games and service at all.

                  My comment said that it was not true that all games are interactive movies, and you said it was - because of the games you listed, which you then said are not interactive movies.

                  Are you like, lost? Downvoting me with your alts ain’t gonna reverse that brain damage my guy, blocked.

    • brucethemoose@lemmy.world
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      1 hour ago

      To be fair, BG3 is like bottled lightning, and I think it’s unreasonable to expect many (if any) other studios to produce something like that.

      Even the Divinity games were way above par, with a much more lukewarm (but not unsuccessful, I guess?) reception.

    • warmaster@lemmy.world
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      14 hours ago

      We could spend all day and night listing successful SP games, I bet they canceled it because the game was just bad.

    • Katana314@lemmy.world
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      2 hours ago

      I think highlighting the success story is kind of missing both the great circumstances Larian built that game under, and the giant mountain of singleplayer games that are pretty good, but hit no success at all.

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    21 hours ago

    If they actually believe something so patently ridiculous, then it’s probably best that they cancelled it. So I guess this is good news. Those are the only kinds of games I want to play. FFS.

    • turddle@lemmy.world
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      7 hours ago

      I’m taking as their way of saying we can’t make a decent story. Like a kid taking his ball and going home with “nobody likes this game anyway”

      • ampersandrew@lemmy.world
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        20 hours ago

        Baldur’s Gate 3 was only last year. Metaphor just set records for Atlas’ fastest selling game this year. Even amidst the tremendously troubled launch, Cyberpunk 2077 went on to be one of the best-selling video games of all time, and its DLC did very well too. God of War: Ragnarok sold at least 15 million copies. And these are just a few examples off of the top of my head that don’t fall into gray areas like GTA where they’re also a live service.

        • ExcursionInversion@lemmy.world
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          19 hours ago

          Those are are the exceptions not the normal case. Look at almost anything remedy has done. Great stories but bad sales. Alan Wake 2 was still not profitable in November.

          Meanwhile candy crush has generated more than 20 billion in revenue

          • ampersandrew@lemmy.world
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            18 hours ago

            Alan Wake 2 took an upfront buyout in exchange for appearing on a less popular platform. That would be an exception to the normal use case. A thousand companies will go bankrupt trying to make Candy Crush even though someone already made Candy Crush. And you can replace Candy Crush with Call of Duty, World of WarCraft, Destiny, or whatever you like. Those games take up all of your time by design rather than allowing and encouraging you to move on to another game.

      • idyllic_optimism@lemmy.today
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        20 hours ago

        What doesn’t sell are the games that don’t have a well written story or well-written characters. Or the games that their developers themselves don’t have any passion or interest in, games just made to please shareholders… Or games that get preachy on issues without proper care…

    • LainTrain@lemmy.dbzer0.com
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      21 hours ago

      It’s not ridiculous, it’s true, but it is sad. As always the public chooses the worst things.

      • themurphy@lemmy.ml
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        21 hours ago

        That’s not the sad part. It is companies going for maximising profit as aggressively as possible, meaning they don’t care if they could earn 20 mil on this game, if they can get 50 on another.

        • LainTrain@lemmy.dbzer0.com
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          20 hours ago

          Meh, if people didn’t pay or play those it wouldn’t make business sense to make em. Gaming is weird these days.

          Everybody seems to have “the game” they play like OW or Valorant(?) or Fortnite, certain genres like racing and fighting games seem to have split up from mainstream gaming altogether where if you just check out what’s the new Tekken like people assume you’re like a “fighting game person” that goes to tournaments and builds your whole life around it and have since forever, back in my day it was just a game you played cuz the dudes on the cover looked cool and the game was fun.

          ‘Core’ games are all rip offs of souls or some other crap that I personally hate deeply, or straight up remakes of games where the original is just kinda better, consoles and GPUs cost way too much this gen and there are no real exclusives.

          The trends in graphics are concerning too, everything is a TAA or AI upscale smearfest, PS5 can’t run that new Star wars game at more than DVD resolution without the same bullshit 8th gen checkerboarding or some other dynamic resolution technique alongside god damned AI trash. MSAA and SSAA seem dead and with them clarity and good visuals, all that artwork gone to waste, the only pretty games are MSFS and CP2077 with Path Tracing on max, UE5 is built from the ground up around smear and unity is enshittified, devs are cutting costs and custom engines are out, so future looks bleak

          The only thing that I love about gaming nowadays is indie and AA games, from Stray (barring the awful graphics) to Sea Power, Descenders to Teardown to Airport Sim, these are games I had the most fun with this year that aren’t 5th-7th gen classics. That football game at TGA from Sifu devs seems fun tho. Tower networking looks cool too, reminds me of cozy weed shop 2 vibes with a WTTG2 style tech element and a game dev tycoon art style

            • LainTrain@lemmy.dbzer0.com
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              19 hours ago

              Guilty as charged!

              Fwiw I love gaming nowadays, things like itch and steam self-publishing just didn’t exist nearly to the same extent back in the day, and this has allowed for niche titles I could only dream of back in the day and weird artsy games like Buckshot Roulette, Disco Elysium and Warframe finding success is awesome and was definitely not a thing in the past where gatekeeping was inherent to gaming.

              Even hardware stuff like FBT trackers and steam deck and the crazy modding scene of today are things I love about modern gaming.

              That doesn’t mean it’s not without things to critique, as every generation of games has, nor that nothing of value has been lost.

              • ZeroHora@lemmy.ml
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                19 hours ago

                That doesn’t mean it’s not without things to critique, as every generation of games has, nor that nothing of value has been lost.

                Agree