I have. I don’t know which options you’re referring to. Materia selection? I guess, but there are fewer permutations of those than there are spells/feats/stats in D&D 5e, and that’s before we even get to all the stuff that makes BG3 stand out, like its emergent design. FF7 is a great game, but it is not emergent, and emergent design will nearly always be deeper than the finite stuff.
There are challenge runners who’ve beaten the entire game with only salami for weapons. Oil puddles are just a small part of it. There was a part in act 3 where I was denied entry to a place by failing a speech check. I could have possibly brute forced my way in and murdered everyone, but instead I found a back door that was three stories up on a balcony, cast flight on my rogue, and had him stealth in to achieve the objective. That’s emergent design. Solutions to problems that weren’t explicitly programmed in but work because the rules are loose and can be applied intuitively. There’s a part in the game where you have to cross a bridge blocked off by some high level enemies, and there are a ton of ways to get across the bridge that I know of, several of which the developers didn’t intend for, and probably dozens more that I’ve never even seen before, because the game just lets you run loose with its systems.
Can you give some examples of games that give more freedom than that? Because as the other person said, ff7 is not one of those. And I too am curious because I love those kinds of games. And while owlcat’s pathfinder games are great, they’re also not a viable answer, since you’ve mentioned them.
Fallout. Tyranny. Disco Elysium. Wastland. Ultima. New Vegas. Deus Ex. Outward. Vampire the Masquerade. Any Owlcat game (yes they are a valid answer). Kingdom Come.
your comparison to FF7 isn’t really accurate as they’re two different types of RPGs
and CRPGs are known for being far more fleshed out than any jrpg, so I’m curious to hear your reasons for saying so. considering FF7 doesn’t even allow you to make your own character to roleplay.
BG3, while very fun, is a pretty shallow game. Obviously that’s not a popular opinion, but it’s unfortunately true. There are far more fleshed out CRPGs out there.
i think you possibly are confusing BG3 for another game. nobody would make a statement like that unless they either hadn’t played it or were trying to troll.
I generally agree with his statement, bg3 is very simple in terms of character building and has shallow exploration/questing (particularly after act 1). But then again, that’s the case for most AAA games out there - they are made in a way that anyone can play them to the end.
You all keep throwing these big accusations around without actually giving any alternatives for those of us that actually want to play these deeper more complex games that we’ve somehow never heard of. Why is that? Give us some games to play, please!
The op did give an alternative, I can’t speak much for it however.
Baldur’s gate 3 barely has any character building after picking a class at the start. It really doesn’t feel you’re building a character so much as following a template. And worse, the classes are all very vanilla. Pathfinder wotr for example has much better character building, the mythic classes add a ton of depth and interesting interlacing.
The big problem about exploration in bg3 is that there’s just not much to do. Most dungeons are like a handful of rooms and that’s that. You go in, you talk to a few people, you do 1 combat and rarely 2 and go out. There’s no sprawling or sense of discovery. I’ll recommend Underrail for exploration.
I see. We just have different opinions on what RPGs should be and that’s okay. I prefer a deep lake to a shallow ocean, so to say. I’ll take bg3, disco Elysium or mass effect over Skyrim any day of the week.
I’ve still got 100+ hours in games like that as well… they’re just not as fun or memorable to me and I often end up bored before the end. Had to force myself to ignore a bunch of the map in order to finish Witcher 3 and kingdom come, for example.
Gothic 2 is like the sweet spot, imo. Large enough that you don’t feel confined, but not that large that you get bored doing the same stuff over and over again. And while I did say that KC:D had me bored with exploration by the end, I didn’t feel bad about skipping parts of it like I did in other games because there the size of the map is just for realism and it’s not actually filled with meaningless stuff.
As for character building, I just play path of exile for that. I play RPGs for the stories. If it can have both, great, but I’m not gonna complain about build diversity in a game that I’m not gonna play more than once or twice anyway.
I’ll take bg3, disco Elysium or mass effect over Skyrim any day of the week.
I too. That doesn’t mean bg3 is perfect by any stretch, it’s the epitome of a theme park crpg, and quite frankly your shallow ocean analogy too. One encounter with harpies, one encounter with owlbears, one encounter with fungi, one random dragon tossed in… Everything starts and ends in a flash.
BG3 is the same as any of the other games previously. A D&D game with an amazing DM. Immersive story and characters, great system at the foundation, and excellent gameplay to channel the story and system through.
I think BG3 spent most of their time saying no to dull or shallow ideas, rather than reinventing the wheel. And of course it worked incredibly.
BG3 isnt even a deep RPG. Im really glad it’s popular, but as an rpg it doesn’t even have half the options final fantasy 7 had.
Kingdom Come is a much richer experience, imo. Even though the options are even fewer on paper.
I’ll just sit over here rocking in place and muttering Owlcat Games over and over
You’re going to have to elaborate on those first two sentences, because that’s a wild thing to say.
Youve never played the original FF 7?
I’m pretty sure nobody had the option to save Aeris, side with Sephiroth, finish blowing up Shinra before having to change to disc 2, etc
I have. I don’t know which options you’re referring to. Materia selection? I guess, but there are fewer permutations of those than there are spells/feats/stats in D&D 5e, and that’s before we even get to all the stuff that makes BG3 stand out, like its emergent design. FF7 is a great game, but it is not emergent, and emergent design will nearly always be deeper than the finite stuff.
No you’re right. Oil puddles are amazing emergent designs. My bad.
There are challenge runners who’ve beaten the entire game with only salami for weapons. Oil puddles are just a small part of it. There was a part in act 3 where I was denied entry to a place by failing a speech check. I could have possibly brute forced my way in and murdered everyone, but instead I found a back door that was three stories up on a balcony, cast flight on my rogue, and had him stealth in to achieve the objective. That’s emergent design. Solutions to problems that weren’t explicitly programmed in but work because the rules are loose and can be applied intuitively. There’s a part in the game where you have to cross a bridge blocked off by some high level enemies, and there are a ton of ways to get across the bridge that I know of, several of which the developers didn’t intend for, and probably dozens more that I’ve never even seen before, because the game just lets you run loose with its systems.
That’s depth.
That is very cool, i agree.
There are other games out there that give that amount of freedom. If not more. That’s all I’m saying.
It’s a very pretty game.
Can you give some examples of games that give more freedom than that? Because as the other person said, ff7 is not one of those. And I too am curious because I love those kinds of games. And while owlcat’s pathfinder games are great, they’re also not a viable answer, since you’ve mentioned them.
Fallout. Tyranny. Disco Elysium. Wastland. Ultima. New Vegas. Deus Ex. Outward. Vampire the Masquerade. Any Owlcat game (yes they are a valid answer). Kingdom Come.
Those are just off the top of my head.
I don’t think FF7 is one of those games.
your comparison to FF7 isn’t really accurate as they’re two different types of RPGs
and CRPGs are known for being far more fleshed out than any jrpg, so I’m curious to hear your reasons for saying so. considering FF7 doesn’t even allow you to make your own character to roleplay.
BG3, while very fun, is a pretty shallow game. Obviously that’s not a popular opinion, but it’s unfortunately true. There are far more fleshed out CRPGs out there.
i think you possibly are confusing BG3 for another game. nobody would make a statement like that unless they either hadn’t played it or were trying to troll.
Pretty+cinematic does not mean better. You need to play more crpgs, my friend.
oh, I’d say ive played quite a few, bud. but the advice is appreciated.
enjoy your generic protagonist with a mysterious dark past. seems like a truly unique concept in RPGs! 🙏
Then i recommend playing more games with unique concepts. DnD is like the most generic concept on the planet.
I generally agree with his statement, bg3 is very simple in terms of character building and has shallow exploration/questing (particularly after act 1). But then again, that’s the case for most AAA games out there - they are made in a way that anyone can play them to the end.
You all keep throwing these big accusations around without actually giving any alternatives for those of us that actually want to play these deeper more complex games that we’ve somehow never heard of. Why is that? Give us some games to play, please!
The op did give an alternative, I can’t speak much for it however.
Baldur’s gate 3 barely has any character building after picking a class at the start. It really doesn’t feel you’re building a character so much as following a template. And worse, the classes are all very vanilla. Pathfinder wotr for example has much better character building, the mythic classes add a ton of depth and interesting interlacing.
The big problem about exploration in bg3 is that there’s just not much to do. Most dungeons are like a handful of rooms and that’s that. You go in, you talk to a few people, you do 1 combat and rarely 2 and go out. There’s no sprawling or sense of discovery. I’ll recommend Underrail for exploration.
I see. We just have different opinions on what RPGs should be and that’s okay. I prefer a deep lake to a shallow ocean, so to say. I’ll take bg3, disco Elysium or mass effect over Skyrim any day of the week.
I’ve still got 100+ hours in games like that as well… they’re just not as fun or memorable to me and I often end up bored before the end. Had to force myself to ignore a bunch of the map in order to finish Witcher 3 and kingdom come, for example.
Gothic 2 is like the sweet spot, imo. Large enough that you don’t feel confined, but not that large that you get bored doing the same stuff over and over again. And while I did say that KC:D had me bored with exploration by the end, I didn’t feel bad about skipping parts of it like I did in other games because there the size of the map is just for realism and it’s not actually filled with meaningless stuff.
As for character building, I just play path of exile for that. I play RPGs for the stories. If it can have both, great, but I’m not gonna complain about build diversity in a game that I’m not gonna play more than once or twice anyway.
I too. That doesn’t mean bg3 is perfect by any stretch, it’s the epitome of a theme park crpg, and quite frankly your shallow ocean analogy too. One encounter with harpies, one encounter with owlbears, one encounter with fungi, one random dragon tossed in… Everything starts and ends in a flash.
BG3 is the same as any of the other games previously. A D&D game with an amazing DM. Immersive story and characters, great system at the foundation, and excellent gameplay to channel the story and system through.
I think BG3 spent most of their time saying no to dull or shallow ideas, rather than reinventing the wheel. And of course it worked incredibly.