What genre should a new game in a trilogy of story-driven, dark sci-fi, single-player games be? Live service slop, of course.
Kernel anti-cheat == rootkit
Hard passI played one round of the server slam and confirmed I still don’t like extraction shooters.
I wish this gunplay and art style was used in a different game.
It’s such a fucking waste, honestly. I’d have loved a new Marathon game in the same vein as the original trilogy, but this is not that. Shit, I’d even take a remake of the original trilogy in this engine. But no, it’s more live service bullshit that nobody asked for.
It’s not even a fun take on the live service concept, it’s just tedious inventory management and menus, long walks where nothing happens then getting killed in like 4 seconds of finding an enemy.
I just bought the game a few days ago, there’s a ton of nuance and mechanics that mean you can often hear the enemy before you see them and make contact. Gotta have the volume up. I don’t usually like inventory management, but this game’s inventory management feeds into the tension of the pvp encounters. I think they did a great job with the game.
I played the server slam and something felt… off.
First, movement felt horrendously slow. That might have been because of the FOV limit, I usually play around 110 and I think the slider capped at 100z Sprinting hardly felt like a sprint at all - I could barely tell that I was moving any faster.
The most disappointing part was the gunplay. I was expecting this to have the crisp gunplay of Destiny and Halo, but it just… didn’t. That issue became even more glaring when I hopped into Halo 2 the next day and found the gunplay to be substantially more satisfying than Marathon’s.
Far as extraction shooters are concerned, I can like them just fine. I actually really enjoy ARC Raiders. This just felt… hollow.
Maybe I didn’t play / see enough though. I only put in 3-5 rounds before getting bored.
It takes like 5-8 hours to really understand all the mechanics. There’s a ton of depth to the sound, level and load outs. The gunplay is a faster version of Halo that is often preceded by near silence as you stalk your opponent. It took my a few days to understand what was going on in the matches. It’s a really sweaty game that asks for a ton up front just to understand the basics. But once you understand everything that’s going on, it’s a great game.






