• SoupBrick@pawb.social
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      1 day ago

      God forbid a gamer enjoy playing a video game and hope a studio learns from their mistakes.

      • Amnesigenic@lemmy.ml
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        6 hours ago

        What mistake? They made decisions that resulted in more money for them and learned that they could get away with it for years

        • SoupBrick@pawb.social
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          5 hours ago

          That mistake? You might want to take a look at recent Bungie news if you think that their mistakes didn’t cost them their fan base.

            • SoupBrick@pawb.social
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              5 hours ago

              Are you trying to make a point or just trolling? The only thing I can think of is you are trying to make the case that it is the fault of the players and not the studio that the game didn’t survive.

              • Amnesigenic@lemmy.ml
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                4 hours ago

                Fool me once shame on you, fool me consistently for a fucking decade and yeah actually that’s on me

                • SoupBrick@pawb.social
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                  4 hours ago

                  Do you think there might be a reason why people continued to come back to that game and play it? Maybe that it might be fun?

                  It is possible to enjoy something and acknowledge the fact that it could be much better.

                  • Amnesigenic@lemmy.ml
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                    4 hours ago

                    Exactly, you’re willing to accept shitty business practices as long as the game is still “fun”, so why are you at all surprised that management responds to that by doubling down on shitty business practices?

        • SoupBrick@pawb.social
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          1 day ago

          Correct, but as is the case with Warframe, which has so many more premium currency purchases you CAN make than D2, it is possible to have a live service game and also make something fantastic that players can enjoy for decades.

      • binux@sh.itjust.works
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        1 day ago

        Correct me if I’m being ignorant here but I don’t know if there’s ever been a single company that’s pulled itself out of a long line of degenerate business practices

        • SoupBrick@pawb.social
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          1 day ago

          The two off the top of my head would be No Man’s Sky and R6 Seige.

          No Man’s Sky: https://imkingginger.substack.com/p/the-decade-long-journey-of-no-mans

          Not sure how R6 is doing currently, but at one point they had a decent resurgence after they finally doubled down on improving the game.

          These don’t match the exact scenario of Bungie, but they work as evidence that a studio CAN create something great out of something mediocre.

          • binux@sh.itjust.works
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            1 day ago

            To be fair to Hello Games I’m pretty sure that Sony breathing down their necks for the release of No Man’s Sky really screwed them over during initial development. They had to rush big time and it was a huge increase in scope from their previous titles. Definitely not trying to undermine them though, NMS is a pretty great game now, especially compared to how rocky the start was.

            As for R6 I remember hearing pretty recently there was a huge hacking incident that lead to players getting free shit en masse and effectively flipped the game economy on its head. I don’t know how they handled the fallout from that but considering it’s Ubisoft I doubt they learned anything substantial. Though if there’s one inadvertently good thing they did it was kicking off the Stop Killing Games movement by shutting down servers for The Crew.

    • yermaw@sh.itjust.works
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      1 day ago

      Destiny was the tits though. I didnt play much of 2 because life got in the way, but the core gameplay was satisfying and silky-smooth.