I just don’t get it - let’s spend so much money, development and hardware to render the most clean game possible, avoid aliasing and increase detail… And then let’s enable color distortion as if we were vieweing the game through a 1930’s cinema projector. Add in some film grain too! This saves me the effort of covering my monitor with dirt!

Make sure to make those options enabled by default on every game you release too!

  • Margot Robbie@lemmy.world
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    9 months ago

    Movies are movies and games are games, we had issues with flaws with lens flare and chromatic aberrations due to the limitation of lens physics, replicating and intentionally these flaws of movies into a game does not make it “cinematic”, that’s an insult to the movie industry.

    • Redhotkurt@kbin.social
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      9 months ago

      limitation of lens physics

      Hi Margot, that’s an interesting observation. Those kind of artifacts have been associated with the big screen for so long that they keep persisting in the public consciousness, even though digital production is now the norm. I think we forget sometimes that these were not stylistic choices but the result of the limitations of film equipment. Nostalgia can be a weird intoxicating thing, I wonder if we’ll ever feel the same way about AM radio?

      Oh, and I’m sorry to do the “akshually” thing, but adjusts glasses some directors have been known to shine flashlights into the camera while filming to create intentional lens flare effects. So, like, it does happen in the film industry too. Sorry, wasn’t going for a “gotcha” moment… I akshually did have to adjust my glasses just now and felt obligated.

    • Carighan Maconar@lemmy.world
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      9 months ago

      Exactly.

      In film and picture, all of these features are things you want to avoid. A lot of effort goes into avoiding chromatic abberation and motion blur in particular. Depth of field is used on purpose, sure, but in a very controlled manner.

      So what really does a video game then want to tell me if it has all of these + film grain and some other shit? “Our graphics are bad”? Because that’s what I associate with these effects, bad cameras or bad filming.

      • SkinnyTimmy@lemm.ee
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        9 months ago

        Mate the entire fucking film industry films at a 180° shutter angle (about 1/50 of a second) to get realistic motion blur. If they were trying to avoid it, they would film at something like 1/2500 instead of using ND Filters.

        And some big directors / DPs still choose to use film instead of digital, in part because of the film grain.

        The point about chromatic abberation is true though.

        Don’t let that distract from the fact that motion blur in games can fuck right off though. Just wantes to clarify

      • justJanne@startrek.website
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        9 months ago

        Yeah, I’m spending thousands of dollars on a single lens to get rid of chromatic aberrations and yet when I game, I’m somehow supposed to like that very same thing, emulated badly?

    • Pyro@lemmy.world
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      9 months ago

      In fairness, movies also insult the games industry by nearly constantly portraying gamers as shut-ins who play mindless killing games.

      Never once have I seen a casual game like Slime Ranchers or Animal Crossing in a movie. Not that I’m not expecting to, I’m just tired of seeing Generic Shooter #3663749.