• imecth@fedia.io
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    2 days ago

    Does steam provide a good service? Sure. Is it worth the 30% cut they take? Absolutely not. Gamers don’t realize the amount of money valve is making off them. What we need is a good old fashioned bill at every purchase detailing how much money these rent seeking stores are extracting from you.

    I don’t want the 90 services and bloated platform steam offers, I want to play my game and pay the developers.

    • CileTheSane@lemmy.ca
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      6 hours ago

      Is there a better service to use? I’m not saying Steam is a Paragon of virtue, there’s is no such thing as an ethical billionaire and there’s no reason for someone to own multiple mega yachts, but as a consumer Steam is a much better service than most of the competition out there. Steam isn’t a monopoly just because it’s the only store not shooting itself in the face.

    • Stern@lemmy.world
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      2 days ago

      Epic does somewhere around 12% and the end user still pays the same so if you think that extra 18% would come back your way rather then going to a devs pockets? Hoo boy.

      Also, Steam charges the industry standard rate iirc, same as google, apple, etc. While we can complain about that rate (last paragraph in mind: To what end?) its not as though Valve is doing anything extra greedy.

      • Drasglaf@sopuli.xyz
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        2 days ago

        Epic does somewhere around 12% and the end user still pays the same so if you think that extra 18% would come back your way rather then going to a devs pockets? Hoo boy.

        And most of the time that extra doesn’t even go to the devs, the publishers keep it. So you’re not even helping the devs for the most part.

      • D06M4@lemmy.zip
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        2 days ago

        Besides, Steam won’t even take a single cent from Steam keys sold outside of their storefront. Devs are free to sell their games on stores like Humble or Fanatical at whatever price they deem fit.

      • ParlimentOfDoom@piefed.zip
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        1 day ago

        If any of those games on Epic are also sold in steam, then the (nonsale) price cannot be lower than the steam price because of steam’s TOS.

        Also the “industry standard” was arbitrarily chosen to match the cut that brick and mortar stores usually operate at… Despite there being very different costs related.

        But yes, steam is being just as greedy as all the other big walled gardens. People complain about that rate across the board, not just about steam.

        • SpacetimeMachine@lemmy.world
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          1 day ago

          That’s simply not true. They aren’t supposed to generate steam keys and then sell them at a lower price at other stores. Which is completely fair, as you can generate keys for free, but the game would still be using steams servers and services. But you can absolutely sell a game for cheaper on other store fronts if it isn’t using steams backend.

          • ParlimentOfDoom@piefed.zip
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            1 day ago

            It IS true. They’ve threatened to delist developers who wanted to sell on non-steam key sites at lower prices.

            There’s a ongoing class action lawsuit (which is already 2+ years old), started by Wolfire games, for exactly this scenario.

            • SpacetimeMachine@lemmy.world
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              1 day ago

              After looking into that more I’ve yet to see any hard evidence of valve threatening to delist devs for selling cheaper elsewhere. And presumably, so have the courts, because otherwise that seems like it would be a slam dunk case. I’ll believe it when I see it, but just going on word of mouth doesn’t convince me.

              • ParlimentOfDoom@piefed.zip
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                1 day ago

                We all know it’s less. You can stop being smarmy about that.

                That’s how online stores are destroying retail, despite charging equivalent prices. But I do not have access to a specific private corporation’s operating costs, any more than you do.

                  • ParlimentOfDoom@piefed.zip
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                    24 hours ago

                    the giant company won’t tell us how much they’re ripping us off, so that must mean they’re not

                    Is quite possibly the stupidest argument you can be making here.

        • Stern@lemmy.world
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          2 days ago

          Steam initally launched in 2003 as a updater/server browser for Valve games like counterstrike, half life, and team fortress classic. Apple music came out earlier that year, which isn’t a 1:1 relation but likely influenced things wrt download pricing.

          Steam didn’t have its first third party game til late 2005 which puts the chance for it to standardize a rate for game downloads right around the timeframe of xbox live and psn launching (late 2005, mid 2006 respectively), so I wouldn’t be shocked if word got around the industry about that stuff, though that’s just me making reasonable logical deductions (People love opening their big fat mouths, lot of folks in the same circles, etc.) rather then anything solid.

    • DillDough@lemmy.zip
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      1 day ago

      30% is industry standard, everybody but Epic charges that and also Steam is not just a flat 30% many devs and pubs pay less.

      I agree 30% is high for every storefront besides Steam and and arguably GoG. The sheer range of services and support for both players and devs is exponentially above literally everything else, you are not just paying for a storefront with steam like you are literally everywhere else.

      As for GoG, I’ll let them slide on 30% because of how much effort and resources they put into preservation as well as their “customer is the administrator of their purchases” attitude.

    • msage@programming.dev
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      2 days ago

      It’s absolutely worth the cut they take. Ask every developer and publisher.

      It’s hard getting recognized outside Steam.

          • imecth@fedia.io
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            1 day ago

            95% of the players on pc are on steam, if you don’t publish your game there you’re just shooting yourself in the foot - this has very little to do with the quality of the service valve provides and everything to do about their monopoly on the market. Would devs like to pay a smaller cut to valve? Sure, but it’s just the cost of doing business, you go where your customers are.

            • CileTheSane@lemmy.ca
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              4 hours ago

              their monopoly on the market

              Should Steam be doing something differently in order to not be a monopoly? Their competitors being shit doesn’t make Steam a Monopoly.

            • DillDough@lemmy.zip
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              1 day ago

              Customers flock to valve because it’s more than a storefront. It eliminates the needs for everything else, no need for discord, forums, lfg pages, recording software, controller mapping software, 3rd party mod hosting, mod managers, etc etc etc. look at how much further Valve has pushed Linux and Linux support in gaming than anyone imagined possible. Look at their return policy, absolutely no other storefront is that consumer friendly.

              30% is industry standard, get mad at the storefronts that are just storefronts as well as steam or you’re just sounding like Tim Sweeney on another unhinged nepo baby rant.

              • imecth@fedia.io
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                1 day ago

                30% is industry standard

                It was an industry standard, that’s been changing for a while, just take a look at how much fire google and apple are taking over their stores.

                but valve are good and kind and shit rainbows so they deserve money

                Valve is a corporation, it might be less bad than the rest, but at the end of the day gabe is still sifting mai thais on his 500 million dollars yacht.

                • DillDough@lemmy.zip
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                  1 day ago

                  Complaining about a billionaire sipping drinks on a yacht while screaming and crying to defend the billionaire CEOs at the publishing companies that have shit all over every developer and consumer in the industry is certainly an interesting position.

                  • imecth@fedia.io
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                    18 hours ago

                    I never mentioned publishers, in fact indies do not even have publishers. Can you stop with this whataboutism ?

            • msage@programming.dev
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              1 day ago

              Because they provide a lot of value.

              It’s not like GoG or EGS are better stores that can’t get traffic.

              In fact, if anyone actually put enough money and created a store with better moderation, people would be more than happy to use it. It’s just that there is none. Not because they lack users, but features.

    • samus12345@sh.itjust.works
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      1 day ago

      Nothing is stopping a dev from putting a game on Steam for the exposure, then putting it for sale DRM free somewhere else so they don’t have to pay the 30% cut on those sales (I assume they’d have to at least charge the same as the Steam one, though). I bet the Steam version would make them far more money even with the cut.

    • CybranM@feddit.nu
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      2 days ago

      Then you have the option to buy from epic who take a lower cut. I prefer Steam because of the convenience and features it offers. Until another storefront can supersede steams features then I don’t see a reason to switch

    • doublah@sopuli.xyz
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      1 day ago

      When the competition (excluding any stores operating at a loss to build marketshare) is charging both developers and gamers more, they’re less bothered about Steam taking 20-30%. Consoles charge 30%, have extra fees, take a cut of third party keys (or restrict them altogether) and require a mandatory subscription for online play/cloud saves, while disallowing third party stores on their hardware.

    • Fafa@lemmy.world
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      1 day ago

      Might be unpopular, but I think it’s a fair cut. They provide a Plattform to anyone, and indiegames regularly outperform AAA. You don’t need huge publishers to succeed if your game is fun. I don’t think that would be possible with epic at the top.

    • qaeta@lemmy.ca
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      1 day ago

      Is it worth the 30% cut they take? Absolutely not. Gamers don’t realize the amount of money valve is making off them.

      The same cut that is industry standard and they could ABSOLUTELY jack up by abusing their market position and choose not to? Especially given how much extra infrastructure they supply for that 30% vs literally anyone else?