Similarly, picking a difficulty option in Doom

    • hansl@lemmy.world
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      9 months ago

      Now if you die like three times they ask you to enable “easy mode”…

    • verycoolusername@lemm.ee
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      9 months ago

      Yeah I love the fact that in this game, the message was just for the sake of it, while nowadays it would be in order to keep the person playing it addicted to whatever skinner box is integrated into the gameplay loop.

  • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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    9 months ago

    I just recently picked up a game that brings back the “quit insult” but I’m blanking on which one it was (I got a few new things for my birthday the other day so it’s all just a congealed mess in my head).

  • Krudler@lemmy.world
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    9 months ago

    Not quite on topic but I miss one thing from Llamatron. When you paused it showed a small icon of a toilet or a cigarette.

  • WaybackGuy@lemmy.world
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    9 months ago

    Max Payne “I was too tired to go on.” or “I was afraid to go on.”

    Game over screens too like Arkham City with the villain mocking Batman. System Shock with the hopeless death animation. Sometimes the deaths can get elaborate and repetitive though like some horror games.

  • Vordimous@lemmy.ml
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    9 months ago

    There is an indy game called Barony that does this. I got this message when closing the game after getting smooshed by a boulder.

  • neidu2@feddit.nl
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    9 months ago

    I remember using Fasttracker2 in the 90’s, and when hitting the exit button it showed a yes/no dialog box: “Was Rome really built in a day?”

    And Carmageddon asked something along the lines of “Really go back to screaming kids and pets that need toilet training?”

  • tonarinokanasan@lemmy.sdf.org
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    9 months ago

    Both of the examples you give are Id - and to be honest, I feel like this was always more of an Id thing than it was an overall trend

    • gerbler@lemmy.world
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      9 months ago

      Sid Meier’s Alpha Centauri would vocalise “Please don’t go. The drones will miss you. They look up to you” when you go to quit.

    • LucasWaffyWaf@lemmy.world
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      9 months ago

      Yeah that’s very much id’s old 90’s machismo. This is the company that invented the word “gibbitude” in Ultimate Doom’s flavor text xD

  • FlashMobOfOne@lemmy.world
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    9 months ago

    In Solasta: Crown of the Magister, if you miss your spell or your shot your party members will talk shit. It’s funny.

  • Matriks404@lemmy.world
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    9 months ago

    Old games had a soul. Modern games have microtransactions.

    Only Indie games nowadays give me a feeling of getting into something that is made out of love, and not solely for money.