What I see is an inexperienced developer who instead of systematically debugging the issue keeps trying random stuff hoping that it will somehow work.
What I see is an inexperienced developer who instead of systematically debugging the issue keeps trying random stuff hoping that it will somehow work.
Thanks. I tried to make sense of it and experimented a bit with making the same ioctl’s mentioned but couldn’t get it to work. I either didn’t get it right or it’s something else.
Maybe I will take another look later but for now my workaround is to just fire up Baba Is You which idles at a low cpu use and then run evfwd with the grab option so that Baba no longer gets the input.
Yes, that works too with one fairly big caveat: for some reason the Steam Deck’s controller is not producing evdev events until a game is actually running on the deck. So evfwd is not receiving events while the Steam UI is active. I haven’t been able to figure out yet why this is the case.
If you want to try it you can start a random game on the deck and then fire up evfwd on the controller device and using the -g (grab) flag to avoid passing events to the running game.
Edit: while we are talking about the Steam Deck: when ssh-ing to the deck it can be helpful to turn off wifi power management to avoid lag: iw wlan0 set power_save off
It’s been mostly Isaac as usual but I picked up Shotgun King: The Final Checkmate yesterday and I like it a lot. It’s a fast-playing roguelite with a neat idea that’s implemented well. The game mechanics remind me of Hoplite on mobile.
The game is currently on sale and has a free demo. It has good controller input and low resource use, a great fit for the Deck.
For what its worth hardened wouldn’t have saved you from the recent openssh RCE. It may or may not save you from the next one.
Staying on top of GLSAs and making sure that you don’t misconfigure your system is probably more important.
I picked this up about 2 months ago. Took me about 100 hours before I could put it down.
Backpack Battles. It’s an inventory management based auto-battler. Chill game and I like spatial puzzle a lot.
The game uses the Godot engine and it runs great on the deck. The UI is very smooth and thoughtfully designed.
A neat thing about the battle system is that it’s fully asynchronous. No matchmaking delay and it even works offline. I believe it works by preloading a number of opponent-builds at the beginning of the run.
Just don’t end up as the this guy
or Futurama’s version of it
deleted by creator
Too much if I am honest about it. Currently obsessed with DRG: Survivor and I’ve put in an embarrassing number of hours in the last couple weeks.
Picked up Deep Rock Galactic: Survivor a few days ago and I’m now 20 hours in, really enjoying it. It’s a very thematic translation of the original DRG into a survivor game. The terrain and mining are a great addition to the survivor formula, it’s not only for resource collection but it also gives a new twist to the positioning puzzle. The game seems very well suited for more content so I hope that it will keep coming.
If you have an email workflow that you like then something like rss2email might be an option. You simply feed your incoming rss into your email. You’ll want to auto-tag (or otherwise organize) these emails to keep them separate from regular emails. Then you use your usual email tools to organize them further.
I’ve been using such a setup for the past 15 years.
Great idea!
I’ll probably stick with Firefox but I will set this up using the Vimium browser extension which has a very similar hint based link selection.
Currently on sale for $17.99, new low.
System Shock (2023) at a new low at $17.99.
I’ve done many hours of phonecalls on mine. Mic quality is acceptable, slightly mushy. Wind is an issue for example when riding a bike at higher speeds. Wearing a hoodie over them can block the mic too.
I’ve been using various Aftershokz/Shokz models for many years and well over a thousand hours. They are a great option for speech-focused contents like podcasts, audiobooks and that’s what I use them for. I almost never use them for music, the lack of bass (even with earplugs) just doesn’t do it for me. But I don’t find any earbuds satisfactory for music either so maybe I am more picky than most.
I agree with OP about the controls. They are workable but could be much better even considering the limited inputs. I particularly hate the choice of triple-click for backwards-seek and I mess up the timing half the time. Another pet-peeve is the loud beep on play/pause that cannot be turned off. Using the phone/computer controls instead of the on-device ones avoid these issues.
As far as models I originally got the Aeropex and later on “downgraded” to the OpenMove. The audio quality is comparable between the two, the only thing you are missing with the lower end model is comfort - but that is highly subjective! I actually prefer the way the OpenMove feels.
I really wish that there was more competition in this space. The Shokz products are a bit overpriced and slow to evolve and the rest of the options I’ve seen seems lower quality and worse form factor. Would love to hear if anybody has found a different brand that they prefer over the Shokz models.
Yep, original is Java and uses libGDX. Slay the Spire is mentioned in the showcase.
SearXNG is great at what it does but it falls into the Bing/Google/etc-frontend category since it just forwards your query to one of the search engines it has modules for. It doesn’t have its own crawl and index.
Any naming convention is fine as long as it’s meaningful to you. But it’s a good idea to keep your own repos separate from the random ones you clone from the internet.