Cass // she/her 🏳️‍⚧️ // shieldmaiden, tech artist, bass freak

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Cake day: July 2nd, 2023

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  • eupraxia@lemmy.blahaj.zonetoMemes@sopuli.xyzStress is relative
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    2 days ago

    internet discourse is so attention-seeking, contentious and unempathetic that I feel like it’s fostered a culture where people expressing hurt are routinely interrogated and doubted just in case they’re seeking undeserved attention. (because some people do!)

    so, people are caught between a rock and a hard place. They can be honest about what burdens them in a way that leaves room for critique, and take the emotional damage that comes from the interrogation of their experiences. or they find extreme, bulletproof-sounding, “nobody could be ok under these circumstances” ways of putting their problems that aren’t in line with reality.

    The former is honest but puts you at emotional risk when you’re already vulnerable. The latter is inauthentic but does grant the solidarity and support they’re seeking in the first place. I can’t really blame the people who pick door #2, especially when this decision is conditioned over long periods of social media use. It’s also in line with catastrophization, a common distortion many of us experience already.

    notably, this has always been a common problem with how PTSD is understood, specifically complex trauma. many people discount their own trauma because it’s not the typical “got my limb blown off” image of trauma and they’ll occasionally be attacked for claiming they are traumatized. So they find more extreme ways to put their trauma that do get them the support they’re seeking. (and need!)

    I don’t know what the solution to any of this is but I do feel it comes from a real place and I put the blame more on social media than the individuals, despite how annoyed I can get with people when I see it.


  • Ultimately, we’re discussing two different styles of communication that I don’t see as any better or worse than each other - everyone finds what works for them in their circumstances and environment and your style probably works great for yours!

    There’s a fair bit of hostility and harassment I encounter in public for various reasons, and I also have some inherent difficulty processing speech and verbalizing. As a result, I take a pretty blunt approach to communication - one in which I do not mind showing that I’m angry, because that is a necessary thing to be sometimes.

    I practice mindfulness a lot and do not generally feel required to say the first thing that comes to mind. But if a drunk asshole is following me home, I’m not looking to outwit em. I’m looking to stay focused on my safety while letting em know that I see em and I’m probably more trouble than they’re looking for.

    In serious conversation with people I care about, I do swear, but it’s because phrases like “I’m so fucking sorry that happened to you” come naturally to me and are effective. The emphasis that a little bit of swearing can add in moments like that is pretty useful.

    This all doesn’t have to be your thing, like I said this is all down to personal preference - but it would be a mistake to assume that people who swear aren’t communicating as meaningfully. It’s just another tool that we have at our disposal.



    1. why is letting off steam indicative of a weak character? I think that when under stress, it’s actually indicative of someone being emotionally intelligent to recognize they need to let some stress out and find an avenue for it. I can’t explain exactly why, but swearing has always been a pretty effective way for me to let out some stress mid conversation while staying focused on a problem.

    2. some contexts call for aggression. i.e. If someone’s making me or someone I care about uncomfortable in public, it can be pretty useful to bare my teeth back. A simple “fuck off” doesn’t require me to engage with any of their bullshit at all, gets the point across, and carries it with a mild aggression that actually does make people fuck off much of the time.

    3. it is imprecise, but in many contexts it’s precise enough to convey displeasure and dismay enough to get the point across. In fact the power of “fuck you” is in how concise yet universally applicable and understandable in so many situations.



  • Much of the time communication isn’t about being creative or coming off smart. It’s about effectively conveying meaning with the tools you have. Sometimes that means simple, crude language is more effective at conveying something than all the wit in the world.

    So when I’m in a situation that calls for its use, I don’t care that “fuck off” is a dime-a-dozen phrase that doesn’t make sense. It’s never misunderstood, it’s cathartic to say, and I don’t need to think on the spot to figure out something more eloquent - my mind is on, y’know, who or what needs to fuck off instead.




  • That’s been my experience with GPT - every answer Is a hallucination to some extent, so nearly every answer I receive is inaccurate in some ways. However, the same applies if I was asking a human colleague unfamiliar with a particular system to help me debug something - their answers will be quite inaccurate too, but I’m not expecting them to be accurate, just to have helpful suggestions of things to try.

    I still prefer the human colleague in most situations, but if that’s not possible or convenient GPT sometimes at least gets me on the right path.




  • While this is true to an extent, from experience this line of thinking has its limits and is very easy to misapply. On the one hand, yes you can tell people their ideas do not gel with the vision of the project, and sometimes that’s the right call. And sometimes doing this a lot is best for the project.

    On the other hand, even if a majority of the work is coming from one person, not only does your community learn your project, they also spend time contributing to it, fixing bugs, and helping other people. I feel it’s only to a project’s benefit to honor them and take difficult suggestions seriously, and get to the root of why those suggestions are coming up. Otherwise you risk pissing off your contributors, who I feel have the right to be annoyed at you and maybe post evangelion themed vent blog posts if you consistently shut down contributors’ needs and fail to adapt to what your users actually want out of your software. And forking, while freeing and playing to the idea of freedom of choice, also splits your userbase and contributors and makes both parties worse off. It really depends on the project, but it pays to maintain buy-in and trust from people who care enough to meaningfully contribute to your project.


  • I’ve attempted to do public-facing technical support for a game and dear Christ you’re spot on. I love people for wanting to engage with something I’ve spent a substantial part of my life putting together and trying to make it run okay, and am sympathetic to people feeling frustrated when technical issues prevent them from fully enjoying an early access game. Early on when the community was small I had a great time shitposting with the players, but once we hit release the environment turned toxic pretty much overnight as the community suddenly grew.

    But like, none of them know how hard we crunched to get even a playable version of the game out, nevermind one that’s playable on the lowest of netbook specs. None of em know how complicated the system is that’s breaking preventing them from logging in, that that’s not actually my area of expertise and that I’m just feeding them information from the matchmaking team who are all freaking the fuck out because this is the first time we’ve tested this shit at scale. None of them know that we were getting squeezed by our publisher, who wanted us to do a progression wipe that we didn’t want ourselves, but like they control if the game gets shipped at all so… not really a choice there. And we can’t admit any of this because accusations of incompetence come out pretty early, tend to stick around, and leave devs very little room to make bad decisions (which happens a lot!)

    And like, being trans now on top of that? Hell no, I’m never touching a public server again if I can help it. Slurs and mistrust were already flying before, I can’t throw myself in front of that bus again. I’m gonna miss it because I cared a lot about connecting with people playing the game and for a while found a lot of joy in responding to bugs and fixing individual system issues and integrating into the community. And there were some amazing people who were great to talk to that I really missed when I left. But the inherent abuse that comes with that gets so overwhelming and it drained my desire to even work on games at all for quite a while.


  • To be fair, Bluesky does have “blocklists” maintained by other users that you can opt into, and quite a few popular ones exist with active maintainers who take and act on reports pretty quickly. So you still can delegate moderation responsibilities. One advantage to this is that you can opt into a few blocklists based on what you personally want to block - separate lists exist for hateful bigots, crypto pushers, and so on. I gave it a shot out of curiosity and haven’t run into any issues yet, but that’s just me.

    I still prefer Mastodon for broader AP integration, and I think blocklists aren’t discoverable enough outside of word of mouth, but I am curious to see how that turns out for Bluesky. Certainly an improvement over Xitter imo.



  • eupraxia@lemmy.blahaj.zonetome_irl@lemmy.worldme_irl
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    8 months ago

    In the US at least, it really depends on adopting infants vs. foster care. Most adopt infants, and there’s generally more prospective parents than infants. Foster care tends to be more challenging, so there’s less parents willing to adopt them.




  • I’ve heard this as a sticking point for some people, and I think it’s fair. Some don’t enjoy putting themselves in the shoes of a complete fuckup main character who’s already made a ton of terrible decisions before the game’s even started and will continue to do so despite your best efforts.

    But, worth noting this is part of the appeal for a lot of other folks, and the game is going somewhere really special with it. It’s not bad writing, it’s a necessary component of the story being told.