easy cash grab
You said it
easy cash grab
You said it
I think they did them just right. I wouldn’t go farther, but I’m very happy with how it was done. That being said, I don’t expect them to do it like that again because it would just be too predictable
Personal preservation is perfectly valid and doesn’t automatically mean sharing aka piracy. If killing emulation prevents a legit owner from playing their game you’re diminishing the authority of that ownership. Now I’m not arguing all claims of personal preservation are always ok since some games give you a limited license to play and are not owned, but that just means it’s important to see the nuance
There’s no simple answer to that since games become inaccessible in different ways and with different severities. It’ll always be an argument you have to make.
It’s not about the number of years, it’s about how accessible the original title is. The less accessible, the better you can justify the existence of emulating that title
It was a good decision. It was also smart of them to review the initial 100 planet goal to add some much needed context
I understand, what confused me was your claim about the common understanding of the term when there are very much two valid and ubiquitous contexts.
I can understand you have different criteria for dedicated servers, but private servers are certainly not generally characterized by still being on 1st party hardware. You need only look at private servers for Minecraft, WoW, and the like
It’s a double edged sword. Everybody’s got a different line for when something descriptive inadvertently becomes prescriptive
The game being worked on now isn’t really the same game that was originally backed. They essentially had to restart development a few years after the campaign because the scope had expanded. The tech at the time didn’t cut it so they’ve spent most of the time since then creating new tech that would
After the presentation they recorded a new no-crash version and uploaded that to YouTube as well. They wanted to risk the crashes during the presentation to show it was a live, playable demo
I would say private server is more what you’re referring to, also CIG’s wording, but maybe agree to disagree. A quick search says that they haven’t cancelled that feature, but it’ll appropriately be the very last thing they work on
How are they gone? The current servers are hosted by CIG, there’s no p2p or player hosted servers. How would that even work for an MMO?
Meshing tests have gone up to 2000 and the shards that were left on overnight were 300-500. The current evocati build of 4.0 has meshing enabled, just limited to 100 for now
Personally, I don’t think they should be aiming for 100 anymore, even if it was promised. That number was for the original pitch and was arbitrarily high since it was for a much shallower and easier to create game
Today was day one of Citizencon and CIG revealed a lot of stuff that shows they’re still working to give players the game they want. Most of it was actually tech to answer the scalability problem for everyone wondering how they’re going to get to 100 star systems when they still only have 1
The problems they’re calling out aren’t really specific to anything though. They’re just kind of generalizations that sound like they got formed from news articles rather than observing the development progress.
As bug ridden and feature incomplete as Star Citizen is right now, I really can’t deny how beautifully detailed the ships and cities are. It is actually quite difficult to ignore.
What does “let him try and find the hard drive” really mean? Does he just want access to the landfill or is he expecting some kind of cooperation with the workers? How disruptive is he going to be?
Hopefully it’ll come out on steam next year or something as a single complete edition, just like Control.