I’m not well versed in C&C, but it’s always good to see more games open sourced.

      • frezik@midwest.social
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        3 days ago

        I feel like at some point, EA became the least hated major studio by staying exactly where they were. The rest of the industry zoomed past them.

        • Klear@sh.itjust.works
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          3 days ago

          Nah, you’re going way too far. Least hated studio? What about CD Projekt Red? Larian? Fromsoft? Who hates Warhorse more than EA?

          • frezik@midwest.social
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            3 days ago

            Maybe I should clarify that to “publisher”. EA itself doesn’t really make games anymore. They fund the studios who make games.

      • kautau@lemmy.world
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        4 days ago

        This feels more like some o.g. Command and conquer devs who have worked at EA for a long time that are passionate about the franchise. There was no big PR release, no product tie in or announcement, no media campaign.

        Recovering and restoring the source code for these titles was made possible through the combined efforts of EA technical director Brian Barnes, Respawn producer Jim Vessella, and Luke Feenan, a long-standing member of the C&C community who was involved in the development of the Command & Conquer Remastered Collection.

        https://www.polygon.com/news/531365/command-and-conquer-open-source-code-ea

        • VindictiveJudge@lemmy.world
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          4 days ago

          IIRC, a few years ago EA hired some of the original devs, put them in charge of the franchise, and then went very hands-off, but with very little budget. So far they’ve done this, and a very reasonably priced 4K remaster of TD and RA1.

          • kautau@lemmy.world
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            4 days ago

            Totally makes sense, considering the remaster was perfect. It was just “multiplayer works, we redid the sprites and audio and tweaked the engine to get rid of some of the bugs. Also hit space for original graphics” or whatever the button was. It was everything an OG C&C remaster needed IMO. I would love to see the same with some of these titles, but now that they’re open source it gives the opportunity for better fan made forks, so I’m all for it.

            Edit: and forgot to mention the best part, EA didn’t force their launcher with the remaster or steam editions. They are purely steam games, which is a huge win

            • VindictiveJudge@lemmy.world
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              4 days ago

              At least some of the remaster source code is in the repo, too. If the TS or RA2 source code is found, people will be immediately able to do that graphics switch for them, too.

        • DarthKaren@lemmy.world
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          IIRC, when the remaster was in the works, they were asking for files from the community as some of the cut scene videos from OG were lost. I think there are a few low def ones in there still because no one had them. There’s also an issue with the Nod ending theme song. I only have it because I had the game on Saturn and you could play them like regular CDs once you got past the information tracks. So I burned it in .flac.

          • kautau@lemmy.world
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            Makes sense, that’s probably why the highest quality cutscenes are the ones from the PS1 port (retaliation) of the counterstrike and aftermath expansions, since the roms are so well preserved. A good example of how game preservation can help both the gaming community and the companies that make said games

        • ObsidianZed@lemmy.world
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          4 days ago

          Ah well I’m glad to see the devs sticking to their passions. I’m sure they’re proud of this move.

          With that said, I’m still surprised EA didn’t try to capitalize on it somehow.

  • Go-On-A-Steam-Train@lemmy.ml
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    4 days ago

    This is brilliant! :) aw, I hope it benefits the OpenRA developers and means more fun things to play eventually :)

    Wait… this is EA… are they okay? This is very unlike them

        • turtle [he/him]@lemm.ee
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          That would be a completely legendary move if the dev hired by EA just said “fuck it, I’m open-sourcing this shit!”

          • wizardbeard@lemmy.dbzer0.com
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            3 days ago

            It sounds like that’s what happened, but through the proper channels. They hired a known CnC community/modding site admin as the dev.

            I’d imagine he pitched that this was an easy way to reduce maintenance costs while fostering massive good will and making the amount of long tail sales over time higher.

            • turtle [he/him]@lemm.ee
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              3 days ago

              That’s actually kind of a brilliant concept that should serve as an example for other video game publishers then: open-source the program so that it can be maintained by the community, but require a license to use the artwork. The community could eventually recreate and even improve the artwork anyway.

  • Bobby Turkalino@lemmy.yachts
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    4 days ago

    To use the compiled binaries, you must own the game

    Was expecting a catch. Still good for modding I guess

    Anyone know if this is a technologically-enforced “must” or just a “pretty please”?

  • Ledericas@lemm.ee
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    3 days ago

    dont people already make seperate MODS for each anyways, for them anyways,. they figured they wernt making money off having the old games in thier wierd little launcher.

  • DontMakeMoreBabies@lemm.ee
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    4 days ago

    Fuck EA but cool move - if they keep being not shit for long enough I might consider their products again.

    Doubt they can keep it up.

  • Lemmchen@feddit.org
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    3 days ago

    If I had to guess, I’d say it’s some write-off move. A bit like Epic Games released all Paragon assets after they canceled the game.

    • ILikeBoobies@lemmy.ca
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      3 days ago

      Epic released those to add value to their engine not as a write off

      EA released this to boost Steam Workshop content - which would boost sales - not as a write off

    • wizzor@sopuli.xyz
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      As I understand accounting, you really don’t need to do stuff like this to write off your assets.

      I’m not saying there isn’t a cynical corporate reason for doing this but I doubt this is it.