Reddit -> Beehaw until I decided I didn’t like older versions of Lemmy (though it seems most things I didn’t like are better now) -> kbin.social (died) -> kbin.run (died) -> fedia.

Japan-based backend software dev and small-scale farmer.

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Joined 9 months ago
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Cake day: August 14th, 2024

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  • I don’t know that FF had a specific hero as it were. DQ I suppose did in that they were at least named and had some story. Megaman is a good callout, though. We did have them in the computer gaming world in the more nebulous sense (like how I see FF). I guess I’m also thinking about how hero is used here; is it an existing character with a backstory (more like DQ or even megaman) or some character you create (FF again but also all the old SSI games on PC and many others).

    I was thinking of fighting games but OP said nowadays it seems that all games are made for teenagers and adults. and I kinda threw the early SF and MK games into that bucket.





  • Souslikes, yes. For metroidvania, I would disagree. You did not mention soulslike in your post, unless I’m blind, or else I would have said nothing.

    New metroidvania

    Hey, hi everyone. We here at IronRaven decided to make a metroidvania, in the style of Dieselpunk and the 20s, art deco, art nouveau and so on. Tell me, what is the most important thing for you in metroidvanias, besides their appearance?









  • I’ve seen no evidence of this. People are clamoring for the switch 2 and talking about all they want to buy. Fuck Nintendo, but people keep giving them money so they’re going to keep doing anti-consumer shit with no sign of any government stopping them. The government isn’t going to attack one of the most beloved companies in Japan whose mascot they used at their olympics. A lot of Japanese are event against things like free, labour-of-love randomizers made for old games. People need to stop buying their shit globally if they want anything to happen.





  • Aside from the obvious things mentioned about flow, maps, immersion, etc., and to address some of the other things I’ve seen in the comments: configurability. Realize that not everyone will have the same physical abilities, skill, and/or time to play. Give options to people who want to tweak things to be more difficult and likewise for those who want it easier and more accessible.


  • tiredofsametab@fedia.iotoGames@sh.itjust.worksNew metroidvania
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    4 days ago

    Then it would be a game I never touch; when there’s no other way to learn than by dying, your game has failed in my opinion. I shouldn’t have to beat my head against some pattern that I can’t discover through lore or elsewhere in the game. I’m in my 40s and used to game competitively in the early 2000s, FWIW.


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    4 days ago

    I never completed Breath of the Wild in large part due to getting something cool and just having it be worthless and broken soon after. I also tend to have very little time to devote to gaming so it just felt like a waste to have to stop, go hunt down something better than randomStickLevel3, and go back to do something again.

    If I wanna hoard things or risk a lot to get something cool/strong early, that’s my decision; why do you get to dictate how I play a game? Especially true when some people may not have the same physical ability as you and need to make certain situations play out differently.