• GraniteM@lemmy.world
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    2 days ago

    You know what I miss? The Ultimate Alliance games from the PS2 era. Isometric view. Build a four-person team of Marvel characters. Some team combinations grant group buffs, like having all four members of the Fantastic Four will increase your XP gain. Equip your characters. Pick from an array of comic canon costumes, each with their own abilities. Some combinations of equipment or costumes will also grant bonuses like having everyone wear their Age of Apocalypse costume.

    The whole thing is an action RPG where you play through some big comic book crisis. Lots of opportunity for villain and hero interaction. Cool cinematics.

    It’s a rock-solid platform, but I don’t feel like I see it used nearly enough. I remember playing an Ultimate Alliance on 360 and it just wasn’t as good; smaller roster, fewer costumes, less interesting in general, despite the better graphics.

    I vaguely recall hearing something about one on the Switch and that Midnight Sons was a bit similar… but then again I don’t recall hearing much else about those games except for their existence, so they can’t have done very well.

    • LordTrychon@startrek.website
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      2 days ago

      Haven’t gotten back around to the Ultimate Alliance games yet, but I recently picked up the XMen Legends games that preceed them on the OG Xbox.

      Still quite a bit of fun.

      I actually found and picked up Midnight Sons when I was looking on the PS store to see if those games had been ported.

      I love Midnight Sons. It’s very similar in a lot of ways but the gameplay is quite different. I’m told it’s like XCom games by the same company, but I’ve never played that.

      Interacting with your team back at base is definitely bigger than in XMen legends, and for some gamers it was too much… a bit of ‘friendship simulator’ to it to increase team chemistry etc.

      The gameplay is card based. I recommend looking up a video if curious. It’s not for everyone, but those who love it really love it. Count me as one of them.

  • ELO@piefed.social
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    3 days ago

    Broadly speaking, I enjoy stealth in games as long as it’s implemented correctly and doesn’t break the game or function poorly and leave you at a disadvantage. Despite the many qualms I have with tlou2, the added mechanic of going prone and all the upgrades associated with stealth was quite fun—and, of course, the functionality of the bow and arrow, and how you can conserve ammo. Parsing an area with dogs and navigating their heightened scent through long grass and deciding when to pick off certain enemies or ninja though is tremendously fun for me.

    Desperados III and Shadow Tactics are two other stealth games that I love that use a design similar to The Commandos series. You can navigate through their detailed environments deciphering a path through on your own, using whichever abilities your party has to your advantage. I think the ninja/feudal Japan game world fits better with Shadow Tactics (I also prefer the characters) but Desperados III has just as good, if not better level design.

    To add a somewhat weird one, I’ll say a good save feature. Saving with an ink ribbon in RE was so freaking awesome—especially in regards to how it adds a level of complexity to item management. Another cool example that doesn’t add anything to gameplay but was neat: ICO and how you save your game with Yorda on the couch. So wholesome; I can hear the music in my head, even.

    E: Also, Demon’s Souls’ character and world tendency mechanics were so incredibly imaginative. The fact that you can unknowingly die too many times in human form, turn an area into black world tendency, and get eviscerated by black phantoms for seemingly no reason is wildly brutal and awesome.

    • Zagorath@aussie.zone
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      3 days ago

      Out of interest, did you play Kingdom Come: Deliverance? What did you think of its save system?

      • ELO@piefed.social
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        2 days ago

        @Zagorath I did but I couldn’t get into it and quit so early that I didn’t even see the save function.

  • taladar@sh.itjust.works
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    2 days ago

    I do enjoy game mechanics that interact in emergent ways that weren’t fully planned out by the developer in games like Dwarf Fortress.

  • Zikeji@programming.dev
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    3 days ago

    Roguelikes and roguelites tend to be my favorite. Ones where each run is new and you can toy with different builds and usually get pretty OP toward the end (or get cut down early because luck wasn’t in your favor or you made a mistake).

  • SolOrion@sh.itjust.works
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    3 days ago

    Parry and riposte mechanics make me happy. Idk why exactly, but something about timing a parry and making the enemy entirely helpless for the followup is just great.

  • carl_dungeon@lemmy.world
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    3 days ago

    I love anything with a tech tree or a skill tree or items that improve based on usage. The ratchet and clank games have such a great mix of all of those things, I end up spending a bunch of time just leveling up the guns!

  • Arkhive (they/she)@lemmy.blahaj.zone
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    3 days ago

    Among plenty of the other things mentioned, I enjoy “diagetic interfaces”. Ways of interacting with a game’s systems that stay grounded in the reality of the setting of the world. Dead Space is a prime example, but I’ve been enjoying a lot of the crafting in Vintage Story for this reason. The smithing in particular has had me hooked for a while. Hammering out my armor and weapons voxel by voxel made finally suiting up and feeling ready to take on a boss that much more satisfying.

  • astrsk@fedia.io
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    3 days ago

    Puzzles, traditional or unique, as well as physics and spatial-heavy thinking.

  • Dizzy Devil Ducky@lemm.ee
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    3 days ago

    More floaty, less realistic platforming. Thugs like double jump, or somehow your character has less gravity when they jump, stuff like that. Stuff like that. As a general platformer lover, I really enjoy more fictional cannot be done IRL physics in games.

    • fuckwit_mcbumcrumble@lemmy.dbzer0.com
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      3 days ago

      Thugs like double jump

      Every time I’m out in the hood or in a sketchy area of town I’m constantly seeing these MFers running around double jumping.

  • Belgdore@lemm.ee
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    2 days ago

    I like most game mechanics to some extent. Creativity in combining game mechanics is key to making an outstanding game imo.

    However, I don’t like things that force a time limit. I play games as an escape. I don’t like feeling stressed by a clock while I’m off the clock. These can be literal timed missions or things like a food/water meter. Escort missions also suck for similar reasons.

    I think difficulty in a game should come from overcoming a foe, traversing harsh terrain, or solving a puzzle. If the game is hard because I have to stop what I’m doing to feed myself, or I have to rush to complete an objective on a timer, it just becomes work.

    • bitjunkie@lemmy.world
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      1 day ago

      Same deal with making shit absurdly difficult and relying on trying over and over until you manage to do the correct timing/sequence/whatever 28934928x in a row. Games like Dark Souls or Cuphead intrigue me, but I will never ever play them again because I have shit to do in real life. Also, fuck any single player game that doesn’t have cheat codes.

  • Apeman42@lemmy.world
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    3 days ago

    Intricate character building with multi-class synergies. Is. My. Shiiiiiit!

    Small wonder I love BG3 and Owlcat’s Pathfinder games.

  • I Cast Fist@programming.dev
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    2 days ago

    I like systems that allow for outrageous combos, whether unintentionally or by design. Roguelikes and roguelites usually have them, but it’s almost entirely luck based. Dynasty Warriors 8 allows for plenty of OP combos if you manage the right weapon attributes. Skyrim and its broken as fuck perfectly balanced enchanting + alchemy (or Morrowind’s even more perfectly balanced permanent fortify attribute magic)

    • Random Dent@lemmy.ml
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      2 days ago

      Once you wrap your head around it, Rimworld is great for stuff like that. Once you start thinking outside the lines you can perform the most outrageous war crimes for literally no reason other than your own entertainment.

      Like, if an enemy sends a raiding party you can nuke half the map with nerve gas to kill them, then skin them, eat them to keep the colony growing, then load all their skins into a pod and fire it back into the enemy base. The game doesn’t encourage you to do stuff like that, but it also doesn’t stop you lol.

      Or you can use the skins to make hats and trench-coats.

      • I Cast Fist@programming.dev
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        2 days ago

        I’ve had plenty of experience with Dwarf Fortress, but never managed to fully weaponize magma before the FPS death killed my fortress. Using bridges to atom smash raids was always funny as hell.

        I know Rimworld is a lot more expansive in some areas but, much like Factorio, is a game I’m avoiding because I don’t need yet another addiction 😅