• 2 Posts
  • 46 Comments
Joined 2 years ago
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Cake day: June 13th, 2023

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  • You’re getting downvoted unfairly here. Yes, it’s the “right” choice to maximize the time with your kids when you can as those moments will go by faster than we think they will, but it’s also not the wrong choice to make sure you take care of yourself. Every parent is going to make their own decisions, and nobody’s “doing it wrong” as long as the child is reasonably happy and healthy (to the extent uncontrollable forces allow). We’re all just getting along here.





  • Nah. What’s weird is you thinking everyone should follow your strict rules about national segregation online.

    If it’s such a problem for you, instead of begging everyone else to fit your narrow world view, go find an instance that works better for you. Or, when you don’t because that’s ridiculous, make your own and block it off from everyone else not following your rules. Then you might be happy.













  • Some people can use help on puzzles, sure, and I don’t hate when a game gives some hints or guidance there, but it can be a bit egregious (God of War was terrible with this, and I heard Ragnarok was even worse). What really drives me up the wall is the constant hectoring by npcs or even the player character to get to the next mission checkpoint, often in open-world games where a lot of the fun of the game is exploring outside of the narrow mission path. It’s like devs have such little faith in their game that they want the player to just finish it as soon as possible and not investigate it too much.

    I’m replaying RDR2 and a huge part of the enjoyment of that game is just going off and hunting or running into random encounters. For the most part, the player can just go off doing their own thing, ignoring the plot entirely. Can you imagine how awful it would be if Arthur was constantly muttering about how he should be on his way to this point or another, just to progress the story?